65 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ReplayCell : MonoBehaviour
{
[SerializeField] private Image winImage;
[SerializeField] private Image loseImage;
//TODO: TextMeshProUGI 수정하기
[SerializeField] private TMP_Text playerNicknameText;
[SerializeField] private TMP_Text recordDateText;
private ReplayRecord _storedReplayRecord;
private Enums.PlayerType _myPlayerType;
private string _opponentNickname;
//유저가 이겼을 경우 '승'(파랑)이미지 졌을 경우'패'(빨강)이미지
public void SetWinImage(bool isWin)
{
if (isWin == true)
{
winImage.gameObject.SetActive(true);
loseImage.gameObject.SetActive(false);
}
else
{
loseImage.gameObject.SetActive(true);
winImage.gameObject.SetActive(false);
}
}
public void SetMyPlayerType(Enums.PlayerType myPlayerType)
{
_myPlayerType = myPlayerType;
}
public void SetOpponentPlayerNickname(string nickname)
{
_opponentNickname = nickname;
playerNicknameText.text = nickname;
}
public void SetRecordDate(string date)
{
recordDateText.text = date;
}
public void SetReplayRecord(ReplayRecord record)
{
_storedReplayRecord = record;
}
//TODO: storedReplayRecord를 가지고 게임 씬으로 전환
public void OnClickReplayButton()
{
Debug.Log($"Replay Start with {_opponentNickname}\nDate: {_storedReplayRecord.gameDate}\n" +
$"Moves: {_storedReplayRecord.moves}");
}
}