111 lines
3.4 KiB
C#
111 lines
3.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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public struct SignupData
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{
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public string email;
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public string nickname;
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public string password;
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public int imageIndex;
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}
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public class SignupPanelController : MonoBehaviour
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{
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[SerializeField] private TMP_InputField emailInputField;
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[SerializeField] private TMP_InputField nicknameInputField;
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[SerializeField] private TMP_InputField passwordInputField;
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[SerializeField] private TMP_InputField confirmPasswordInputField;
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[SerializeField] private Toggle[] imageSelectToggles;
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private int _selectedImageIndex = 0;
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private void Start()
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{
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SetToggleInit();
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}
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private void SetToggleInit()
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{
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// 각 프로필 이미지 선택 버튼에 클릭 이벤트 추가
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for (int i = 0; i < imageSelectToggles.Length; i++)
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{
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int index = i; // 클로저 문제 방지
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imageSelectToggles[i].onValueChanged.AddListener((bool value) => OnValueChanged(value, index));
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}
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// 선택된 버튼 초기화
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imageSelectToggles[_selectedImageIndex].isOn = true;
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}
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public void OnValueChanged(bool value, int index)
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{
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if (value)
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{
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_selectedImageIndex = index;
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int previousIndex = (_selectedImageIndex == 0) ? 1 : 0;
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imageSelectToggles[previousIndex].isOn = false;
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}
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}
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public void OnClickConfirmButton()
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{
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var email = emailInputField.text;
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var nickname = nicknameInputField.text;
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var password = passwordInputField.text;
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var confirmPassword = confirmPasswordInputField.text;
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if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(nickname) ||
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string.IsNullOrEmpty(password) || string.IsNullOrEmpty(confirmPassword))
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{
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// TODO: 입력 내용 누락 팝업 표시
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// GameManager.Instance.OpenConfirmPanel("입력 내용이 누락되었습니다.", () =>
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// {
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//
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// });
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Debug.Log("입력 내용이 누락되었습니다.");
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return;
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}
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if (password.Equals(confirmPassword))
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{
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SignupData signupData = new SignupData();
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signupData.email = email;
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signupData.nickname = nickname;
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signupData.password = password;
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signupData.imageIndex = _selectedImageIndex;
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// 서버로 SignupData 전달하면서 회원가입 진행
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NetworkManager.Instance.Signup(signupData, () =>
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{
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Destroy(gameObject);
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}, () =>
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{
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emailInputField.text = "";
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nicknameInputField.text = "";
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passwordInputField.text = "";
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confirmPasswordInputField.text = "";
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});
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}
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else
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{
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// TODO: 비밀번호 오류 팝업 표시
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Debug.Log("비밀번호가 서로 다릅니다.");
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// GameManager.Instance.OpenConfirmPanel("비밀번호가 서로 다릅니다.", () =>
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// {
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// passwordInputField.text = "";
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// confirmPasswordInputField.text = "";
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// });
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}
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}
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public void OnClickCancelButton()
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{
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Destroy(gameObject);
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}
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}
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