167 lines
4.4 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Timeline;
public class AudioManager : Singleton<AudioManager>
{
[Header("BGM")]
[SerializeField] private AudioClip mainBgm;
[SerializeField] private AudioClip gameBgm;
[Header("SFX")]
[SerializeField] private AudioClip clickSound;
[SerializeField] private AudioClip closeSound;
[SerializeField] private AudioClip coinsAddSound;
[SerializeField] private AudioClip coinsEmptySound;
[SerializeField] private AudioClip coinsRemoveSound;
[SerializeField] private AudioClip winSound;
[SerializeField] private AudioClip loseSound;
[SerializeField] private AudioClip stoneSound;
[HideInInspector] public AudioSource bgmAudioSource; // BGM을 위한 AudioSource
private AudioSource sfxAudioSource; // SFX를 위한 AudioSource
public float sfxVolume = 1.0f; // SFX 볼륨 (기본값 1)
[HideInInspector]public bool isPlayBGM;
[HideInInspector]public bool isPlaySFX;
private void Awake()
{
base.Awake(); // 부모 클래스의 Awake 호출
// BGM과 SFX를 위한 별도의 AudioSource 생성
bgmAudioSource = gameObject.AddComponent<AudioSource>();
sfxAudioSource = gameObject.AddComponent<AudioSource>();
}
// 시작 시 BGM을 자동으로 재생
private void Start()
{
isPlayBGM = UserManager.IsPlayBGM;
isPlaySFX = UserManager.IsPlaySFX;
PlayBGM();
}
// 메인 BGM을 재생하는 함수
public void PlayMainBGM()
{
if (bgmAudioSource != null && mainBgm != null && !bgmAudioSource.isPlaying)
{
bgmAudioSource.clip = mainBgm;
bgmAudioSource.loop = true; // BGM을 반복 재생
bgmAudioSource.volume = 0.1f; // BGM 볼륨 설정
bgmAudioSource.Play(); // BGM 재생
}
}
public void PlayGameBGM()
{
if (bgmAudioSource != null && gameBgm != null && !bgmAudioSource.isPlaying)
{
bgmAudioSource.clip = gameBgm;
bgmAudioSource.loop = true; // BGM을 반복 재생
bgmAudioSource.volume = 0.1f; // BGM 볼륨 설정
bgmAudioSource.Play(); // 게임 BGM 재생
}
}
public void PlayBGM()
{
if (isPlayBGM)
{
Scene currentScene = SceneManager.GetActiveScene();
if (currentScene.name == "Main")
{
StopBGM();
PlayMainBGM();
}
else if (currentScene.name == "Game")
{
StopBGM();
PlayGameBGM();
}
}
}
public void StopBGM()
{
if (bgmAudioSource != null && bgmAudioSource.isPlaying)
{
bgmAudioSource.Stop(); // 게임용 BGM을 멈춤
}
}
// 씬이 로드될 때마다 호출되는 OnSceneLoaded 메서드
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
PlayBGM();
}
// 클릭 사운드(SFX) 재생
public void PlayClickSound()
{
if (sfxAudioSource != null)
{
sfxAudioSource.PlayOneShot(clickSound, sfxVolume);
}
}
// 닫기 사운드(SFX) 재생
public void PlayCloseSound()
{
if (sfxAudioSource != null)
{
sfxAudioSource.PlayOneShot(closeSound, sfxVolume);
}
}
public void PlayCoinsAddSound()
{
if (isPlaySFX && sfxAudioSource!=null)
{
sfxAudioSource.PlayOneShot(coinsAddSound, sfxVolume);
}
}
public void PlayCoinsEmptySound()
{
if (isPlaySFX && sfxAudioSource!=null)
{
sfxAudioSource.PlayOneShot(coinsEmptySound, sfxVolume);
}
}
public void PlayCoinsRemoveSound()
{
if (isPlaySFX && sfxAudioSource!=null)
{
sfxAudioSource.PlayOneShot(coinsRemoveSound, sfxVolume);
}
}
public void PlayLoseSound()
{
if (isPlaySFX && sfxAudioSource!=null)
{
sfxAudioSource.PlayOneShot(loseSound, sfxVolume);
}
}
public void PlayWinSound()
{
if (isPlaySFX && sfxAudioSource!=null)
{
sfxAudioSource.PlayOneShot(winSound, sfxVolume);
}
}
public void PlayStoneSound()
{
if (isPlaySFX && sfxAudioSource!=null)
{
sfxAudioSource.PlayOneShot(stoneSound, sfxVolume);
}
}
}