2025-03-20 17:47:52 +09:00

28 lines
776 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class RankingItemController : MonoBehaviour
{
RankingItem _rankingItem;
public Sprite[] profileSprites;
public void Init(RankingItem rankingItem)
{
_rankingItem = rankingItem;
var itemImage = GetComponentsInChildren<Image>()[1];
var itemText = GetComponentsInChildren<TextMeshProUGUI>();
itemImage.sprite = profileSprites[this._rankingItem.ProfileSpriteIndex];
itemText[0].text = this._rankingItem.Name;
itemText[1].text = this._rankingItem.WinRate.ToString();
}
public void OnClickRankingItem()
{
Debug.Log(_rankingItem.Name + "의 승률은" + _rankingItem.WinRate);
}
}