Degullmok-client/Assets/Script/Main/NetworkManager.cs

310 lines
11 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Networking;
public class NetworkManager : Singleton<NetworkManager>
{
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
}
public void Signup(SignupData signupData, Action success, Action failure)
{
StartCoroutine(SignupCoroutine(signupData, success, failure));
}
public IEnumerator SignupCoroutine(SignupData signupData, Action success, Action failure)
{
string jsonString = JsonUtility.ToJson(signupData);
Debug.Log("jsonString" + jsonString);
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString);
using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/users/signup", UnityWebRequest.kHttpVerbPOST))
{
www.uploadHandler = new UploadHandlerRaw(bodyRaw);
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Content-Type", "application/json");
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError ||
www.result == UnityWebRequest.Result.ProtocolError)
{
Debug.Log("Error: " + www.error);
if (www.responseCode == 409)
{
// TODO: 중복 사용자 생성 팝업 표시
Debug.Log("중복사용자");
failure?.Invoke();
// GameManager.Instance.OpenConfirmPanel("이미 존재하는 사용자입니다.", () =>
// {
// failure?.Invoke();
// });
}
}
else
{
var result = www.downloadHandler.text;
Debug.Log("Result: " + result);
success?.Invoke();
// TODO: 회원가입 성공 팝업 표시
// GameManager.Instance.OpenConfirmPanel("회원 가입이 완료 되었습니다.", () =>
// {
// success?.Invoke();
// });
}
}
}
public void Signin(SigninData signinData, Action<SigninResult> success, Action<int> failure)
{
StartCoroutine(SigninCoroutine(signinData, success, failure));
}
public IEnumerator SigninCoroutine(SigninData signinData, Action<SigninResult> success, Action<int> failure)
{
string jsonString = JsonUtility.ToJson(signinData);
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString);
using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/users/signin", UnityWebRequest.kHttpVerbPOST))
{
www.uploadHandler = new UploadHandlerRaw(bodyRaw);
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Content-Type", "application/json");
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError ||
www.result == UnityWebRequest.Result.ProtocolError)
{
}
else
{
var cookie = www.GetResponseHeader("set-cookie");
if (!string.IsNullOrEmpty(cookie))
{
int lastIndex = cookie.LastIndexOf(";");
string sid = cookie.Substring(0, lastIndex);
PlayerPrefs.SetString("sid", sid);
}
var result = www.downloadHandler.text;
var signinResult = JsonUtility.FromJson<SigninResult>(result);
if (signinResult.result == 0)
{
Debug.Log("유저네임이 유효하지 않습니다.");
failure?.Invoke(0);
// TODO: 유저네임 유효하지 않음 팝업 표시
// GameManager.Instance.OpenConfirmPanel("유저네임이 유효하지 않습니다.", () =>
// {
// failure?.Invoke(0);
// });
}
else if (signinResult.result == 1)
{
Debug.Log("패스워드가 유효하지 않습니다.");
failure?.Invoke(1);
// TODO: 패스워드가 유효하지 않음 팝업 표시
// GameManager.Instance.OpenConfirmPanel("패스워드가 유효하지 않습니다.", () =>
// {
// failure?.Invoke(1);
// });
}
else if (signinResult.result == 2)
{
Debug.Log("로그인에 성공하였습니다.");
success?.Invoke(signinResult);
Debug.Log("서버 응답 JSON: " + result); // 서버 응답 확인
Debug.Log("파싱 후 SigninResult: " + JsonUtility.ToJson(signinResult)); // JSON 파싱 확인
Debug.Log("SetUserInfo 호출됨. imageIndex: " + signinResult.imageIndex); // UserManager에 값이 전달되는지 확인
// TODO: 성공 팝업 표시
// GameManager.Instance.OpenConfirmPanel("로그인에 성공하였습니다.", () =>
// {
// success?.Invoke();
// });
}
}
}
}
public void GetInfo(Action<UserInfoResult> success, Action failure)
{
StartCoroutine(GetInfoCoroutine(success, failure));
}
public IEnumerator GetInfoCoroutine(Action<UserInfoResult> success, Action failure)
{
using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/users/get-info", UnityWebRequest.kHttpVerbGET))
{
www.downloadHandler = new DownloadHandlerBuffer();
string sid = PlayerPrefs.GetString("sid", "");
if (!string.IsNullOrEmpty(sid))
{
www.SetRequestHeader("Cookie", sid);
}
else
{
Debug.LogError("SID 값이 없습니다. 로그인 정보가 없습니다.");
failure?.Invoke();
yield break; // 더 이상 진행하지 않고 종료
}
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError ||
www.result == UnityWebRequest.Result.ProtocolError)
{
if (www.responseCode == 403)
{
Debug.Log("로그인이 필요합니다.");
}
failure?.Invoke();
}
else
{
var result = www.downloadHandler.text;
var userInfo = JsonUtility.FromJson<UserInfoResult>(result);
success?.Invoke(userInfo);
}
}
}
public void SignOut(Action success, Action failure)
{
StartCoroutine(SignOutCoroutine(success, failure));
}
public IEnumerator SignOutCoroutine(Action success, Action failure)
{
Debug.Log("로그아웃 호출?");
string sid = PlayerPrefs.GetString("sid", "");
if (string.IsNullOrEmpty(sid))
{
Debug.Log("로그인 정보가 없습니다.");
failure?.Invoke();
yield break; // 로그인이 되어 있지 않다면 로그아웃을 시도하지 않음
}
using (UnityWebRequest www = new UnityWebRequest(Constants.ServerURL + "/users/signout", UnityWebRequest.kHttpVerbPOST))
{
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Cookie", sid);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
if (www.responseCode == 403)
{
Debug.Log("로그인이 필요합니다.");
}
failure?.Invoke();
}
else
{
var result = www.downloadHandler.text;
// 로그아웃 후 sid를 삭제하여 세션을 클리어
PlayerPrefs.SetString("sid", "");
// 유저 정보도 삭제
PlayerPrefs.SetString("UserInfo", "");
UserManager.Instance.UserInfoInit();
success?.Invoke();
}
}
}
public IEnumerator GetLeaderboard(Action<Scores> success, Action failure)
{
using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/leaderboard", UnityWebRequest.kHttpVerbGET))
{
www.downloadHandler = new DownloadHandlerBuffer();
string sid = PlayerPrefs.GetString("sid", "");
if (!string.IsNullOrEmpty(sid))
{
www.SetRequestHeader("Cookie", sid);
}
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError ||
www.result == UnityWebRequest.Result.ProtocolError)
{
if (www.responseCode == 403)
{
Debug.Log("로그인이 필요합니다.");
}
failure?.Invoke();
}
else
{
var result = www.downloadHandler.text;
var scores = JsonUtility.FromJson<Scores>(result);
success?.Invoke(scores);
}
}
}
public void GetCoinsInfo(Action<CoinsInfoResult> success, Action failure)
{
StartCoroutine(GetCoinsInfoCoroutine(success, failure));
}
public IEnumerator GetCoinsInfoCoroutine(Action<CoinsInfoResult> success, Action failure)
{
using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/users/coins", UnityWebRequest.kHttpVerbGET))
{
www.downloadHandler = new DownloadHandlerBuffer();
string sid = PlayerPrefs.GetString("sid", "");
if (!string.IsNullOrEmpty(sid))
{
www.SetRequestHeader("Cookie", sid);
}
else
{
Debug.LogError("SID 값이 없습니다. 로그인 정보가 없습니다.");
failure?.Invoke();
yield break; // 더 이상 진행하지 않고 종료
}
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError ||
www.result == UnityWebRequest.Result.ProtocolError)
{
if (www.responseCode == 403)
{
Debug.Log("로그인이 필요합니다.");
}
failure?.Invoke();
}
else
{
var result = www.downloadHandler.text;
var coinsInfo = JsonUtility.FromJson<CoinsInfoResult>(result);
success?.Invoke(coinsInfo);
}
}
}
}