313 lines
9.0 KiB
C#
313 lines
9.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = UnityEngine.Random;
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/// <summary>
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/// 패널 생성 테스트 코드
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/// 버튼을 누르면 팝업 생성
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/// 상점, 랭크, 기보 패널은 각 데이터타입 리스트를 전달해야함
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/// </summary>
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public class PanelManager : MonoBehaviour
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{
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private Canvas _canvas;
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private CoinsPanelController _coinsPanel;
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private LoadingPanelController loadingPanelController;
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private GameObject loadingPanelObject;
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private Dictionary<string, GameObject> panelPrefabs = new Dictionary<string, GameObject>();
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private Dictionary<string, GameObject> effectPanelPrefabs = new Dictionary<string, GameObject>();
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private void Awake()
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{
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SetCanvas();
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// Prefabs 폴더에서 모든 패널 프리팹 로드
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GameObject[] prefabs = Resources.LoadAll<GameObject>("Prefabs/Panels");
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foreach (GameObject prefab in prefabs)
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{
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panelPrefabs[prefab.name] = prefab;
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}
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//게임결과 이펙트 패널
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GameObject[] effectPrefabs = Resources.LoadAll<GameObject>("Prefabs/Effects");
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foreach (GameObject effect in effectPrefabs)
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{
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effectPanelPrefabs[effect.name] = effect;
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}
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Debug.Log($"총 {panelPrefabs.Count}개의 패널이 로드됨.");
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}
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void SetCanvas()
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{
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if (_canvas == null)
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{
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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}
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public GameObject GetPanel(string panelName)
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{
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if (panelPrefabs.TryGetValue(panelName, out GameObject prefab))
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{
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return Instantiate(prefab, _canvas.transform);
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}
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else
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{
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Debug.LogError($"패널 '{panelName}'을 찾을 수 없습니다.");
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}
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return null;
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}
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#region 게임결과 이펙트 패널 관련
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public GameObject GetEffectPanel(string panelName)
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{
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if (effectPanelPrefabs.TryGetValue(panelName, out GameObject prefab))
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{
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return Instantiate(prefab, _canvas.transform);
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}
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else
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{
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Debug.LogError($"패널 '{panelName}'을 찾을 수 없습니다.");
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}
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return null;
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}
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public void OpenEffectPanel(Enums.GameResult gameResult)
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{
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switch (gameResult)
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{
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case Enums.GameResult.Win:
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if (_canvas != null)
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{
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var winEffectPanelObject = GetEffectPanel("Win Effect Panel");
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winEffectPanelObject.GetComponent<WinEffectController>().ShowEffect(OnEffectPanelEnded);
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}
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break;
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case Enums.GameResult.Lose:
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if (_canvas != null)
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{
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var loseEffectPanelObject = GetEffectPanel("Lose Effect Panel");
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loseEffectPanelObject.GetComponent<LoseEffectController>().ShowEffect(OnEffectPanelEnded);
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}
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break;
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case Enums.GameResult.Draw:
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if (_canvas != null)
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{
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var drawEffectPanelObject = GetEffectPanel("Draw Effect Panel");
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drawEffectPanelObject.GetComponent<DrawEffectController>().ShowEffect(OnEffectPanelEnded);
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}
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break;
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}
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}
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private void OnEffectPanelEnded()
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{
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OpenRatingPanel();
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}
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#endregion
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public void OpenMainPanel()
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{
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if (_canvas != null)
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{
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var mainPanelObject = GetPanel("Main Panel");
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// 메인 화면 아래의 코인 패널에 서버에서 가져 온 코인 값 업데이트
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_coinsPanel = mainPanelObject.GetComponentInChildren<CoinsPanelController>();
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if (_coinsPanel != null)
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{
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_coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
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}
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}
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}
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public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false)
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{
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SetCanvas();
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if (_canvas != null)
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{
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if (loadingPanelObject != null && loadingPanelObject.activeSelf)
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{
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// 기존 로딩 패널이 활성화되어 있으면 먼저 닫기
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CloseLoadingPanel();
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}
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loadingPanelObject = GetPanel("Loading Panel");
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// 로딩 화면이 생성된 후, 원하는 애니메이션 활성화
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loadingPanelController = loadingPanelObject.GetComponent<LoadingPanelController>();
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if (loadingPanelController != null)
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{
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loadingPanelController.StartLoading(rotateImage, animatedText, flipImage);
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}
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}
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}
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public void CloseLoadingPanel()
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{
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if (loadingPanelObject != null && loadingPanelObject.activeSelf && loadingPanelController != null)
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{
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loadingPanelController.StopLoading();
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}
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else
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{
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Debug.Log("로딩 패널이 이미 닫혔거나 비활성화 상태입니다.");
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}
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}
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public void OpenSigninPanel()
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{
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if (_canvas != null)
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{
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var signinPanelObject = GetPanel("Signin Panel");
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}
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}
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public void OpenSignupPanel()
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{
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if (_canvas != null)
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{
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var signupPanelObject = GetPanel("Signup Panel");
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}
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}
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public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
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{
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if (_canvas != null)
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{
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var confirmPanelObject = GetPanel("Confirm Panel");
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confirmPanelObject.GetComponent<ConfirmPanelController>()
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.Show(message, onConfirmButtonClick);
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}
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}
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public void OpenSettingsPanel()
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{
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if (_canvas != null)
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{
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var settingsPanelObject = GetPanel("Setting Panel");
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}
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}
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public void OpenRankingPanel()
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{
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if (_canvas != null)
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{
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var settingsPanelObject = GetPanel("LeaderboardPanel");
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var leaderboardController = settingsPanelObject.GetComponent<LeaderBoardController>();
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if (leaderboardController != null)
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{
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leaderboardController.OnClickLeaderboardButton(); // 이 메서드를 호출하여 데이터를 로드하고 Show()가 실행되도록 합니다.
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}
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}
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}
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public void OpenShopPanel(List<ShopItem> shopItems)
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{
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if (_canvas != null)
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{
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var shopPanelObject = GetPanel("Shop Panel");
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shopPanelObject.GetComponent<ShopPanelController>().Show(shopItems);
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}
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}
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public void OpenReplayPanel()
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{
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if (_canvas != null)
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{
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var replayPanelObject = GetPanel("Replay Panel");
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replayPanelObject.GetComponent<ReplayPanelItemsController>().Show();
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}
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}
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//확인 패널 생성
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public void OnConfirmPanelClick()
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{
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OpenConfirmPanel("확인 패널 입니다.", () =>
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{
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Debug.Log("확인 버튼을 누르셨습니다.");
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});
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return;
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}
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//상점 패널 생성
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public void OnShopPanelClick()
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{
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List<ShopItem> shopItems = new List<ShopItem>(); //상점 데이터 리스트 생성
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for (int i = 0; i < 5; i++)
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{
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if (i == 0) //광고 항목
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{
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ShopItem shopItem = new ShopItem
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{
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name = "광고) 코인500개 ",
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price = 0
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};
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shopItems.Add(shopItem);
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}
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else
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{
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ShopItem shopItem = new ShopItem
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{
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name = i*1000+"개 ",
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price = i * 1000
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};
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shopItems.Add(shopItem);
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}
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}
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OpenShopPanel(shopItems);
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}
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//승급 패널 생성
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public void OpenRatingPanel(Enums.GameResult gameResult)
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{
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if (_canvas != null)
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{
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var replayPanelObject = GetPanel("Rating Panel");
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replayPanelObject.GetComponent<RatingPanelController>().Show(gameResult);
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}
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}
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//코인 패널 코인 갱신
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public void UpdateCoinsPanelUI(int coinsChanged)
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{
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if (_coinsPanel != null)
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{
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_coinsPanel.AddCoins(coinsChanged, () =>
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{
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});
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}
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else
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{
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Debug.Log("코인 패널이 null 입니다.");
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}
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}
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public void RemoveCoinsPanelUI(Action onComplete)
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{
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NetworkManager.Instance.DeductCoins((i) =>
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{
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//Todo: 감소된 코인 값으로 확장할 기능 추가
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}, (failMessage) =>
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{
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Debug.Log(failMessage);
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});
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_coinsPanel.RemoveCoins((() =>
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{
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onComplete?.Invoke();
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}));
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}
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}
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