2025-03-12 16:26:58 +09:00

20 lines
425 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Stone : MonoBehaviour
{
[SerializeField] private SpriteRenderer stoneMarkerSpriteRenderer;
[SerializeField] private Sprite[] stoneSprites;
private int index;
private SpriteRenderer _spriteRenderer;
private void Awake()
{
_spriteRenderer = GetComponent<SpriteRenderer>();
}
}