44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public abstract class Singleton<T> : MonoBehaviour where T : Component
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{
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private static T _instance;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = FindObjectOfType<T>();
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if (_instance == null)
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{
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GameObject obj = new GameObject();
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obj.name = typeof(T).Name;
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_instance = obj.AddComponent<T>();
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}
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}
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return _instance;
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}
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}
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private void Awake()
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{
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if (_instance == null)
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{
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_instance = this as T;
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DontDestroyOnLoad(this);
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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else
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{
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Destroy(this);
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}
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}
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protected abstract void OnSceneLoaded(Scene scene, LoadSceneMode mode);
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}
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