60 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameLogic : MonoBehaviour
{
private Enums.PlayerType[,] _board;
private StoneController _stoneController;
public Enums.PlayerType currentTurn;
public int selectedRow;
public int selectedCol;
public GameLogic(StoneController stoneController, Enums.GameType gameType)
{
//보드 초기화
_board = new Enums.PlayerType[15, 15];
_stoneController = stoneController;
SetTurn(Enums.PlayerType.PlayerA);
}
private void SetTurn(Enums.PlayerType player)
{
currentTurn = player;
_stoneController.OnStoneClickedDelegate = (row, col) =>
{
if (selectedRow != row || selectedCol != col)
{
SetNewStoneState(Enums.StoneState.None,selectedRow, selectedCol);
}
selectedRow = row;
selectedCol = col;
SetNewStoneState(Enums.StoneState.Selected, row, col);
};
}
public void SetNewBoardValue(Enums.PlayerType playerType, int row, int col)
{
if (playerType == Enums.PlayerType.PlayerA)
{
_stoneController.SetStoneType(Enums.StoneType.Black, row, col);
_stoneController.SetStoneState(Enums.StoneState.LastPositioned, row, col);
_board[row, col] = Enums.PlayerType.PlayerA;
}
if (playerType == Enums.PlayerType.PlayerB)
{
_stoneController.SetStoneType(Enums.StoneType.Black, row, col);
_stoneController.SetStoneState(Enums.StoneState.LastPositioned, row, col);
_board[row, col] = Enums.PlayerType.PlayerB;
}
}
private void SetNewStoneState(Enums.StoneState state, int row, int col)
{
_stoneController.SetStoneState(state, row, col);
}
}