197 lines
5.2 KiB
C#
197 lines
5.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Timeline;
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public class AudioManager : Singleton<AudioManager>
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{
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private AudioClip mainBgm;
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private AudioClip gameBgm;
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[HideInInspector] public AudioSource bgmAudioSource; // BGM을 위한 AudioSource
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private AudioSource sfxAudioSource; // SFX를 위한 AudioSource
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public float sfxVolume = 1.0f; // SFX 볼륨 (기본값 1)
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[HideInInspector]public bool isPlayBGM;
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[HideInInspector]public bool isPlaySFX;
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private Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();
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protected override void Awake()
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{
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base.Awake(); // 부모 클래스의 Awake 호출
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// BGM과 SFX를 위한 별도의 AudioSource 생성
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bgmAudioSource = gameObject.AddComponent<AudioSource>();
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sfxAudioSource = gameObject.AddComponent<AudioSource>();
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//Sounds폴더 내의 모든 오디오클립 로드
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AudioClip[] clips = Resources.LoadAll<AudioClip>("Sounds");
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foreach (AudioClip clip in clips)
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{
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audioClips[clip.name] = clip;
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}
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Debug.Log($"총 {audioClips.Count}개의 오디오클립이 로드됨.");
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}
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public AudioClip GetAudioClip(string clipName)
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{
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if (audioClips.TryGetValue(clipName, out AudioClip clip))
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{
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return clip;
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}
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else
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{
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Debug.LogError($"패널 '{clipName}'을 찾을 수 없습니다.");
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}
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return null;
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}
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// 시작 시 BGM을 자동으로 재생
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private void Start()
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{
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isPlayBGM = UserManager.IsPlayBGM;
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isPlaySFX = UserManager.IsPlaySFX;
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PlayBGM();
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}
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// 메인 BGM을 재생하는 함수
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public void PlayMainBGM()
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{
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mainBgm = GetAudioClip("MainBGM");
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if (bgmAudioSource != null && mainBgm != null && !bgmAudioSource.isPlaying)
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{
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bgmAudioSource.clip = mainBgm;
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bgmAudioSource.loop = true; // BGM을 반복 재생
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bgmAudioSource.volume = 0.1f; // BGM 볼륨 설정
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bgmAudioSource.Play(); // BGM 재생
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}
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}
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public void PlayGameBGM()
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{
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gameBgm = GetAudioClip("GameBGM");
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if (bgmAudioSource != null && gameBgm != null && !bgmAudioSource.isPlaying)
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{
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bgmAudioSource.clip = gameBgm;
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bgmAudioSource.loop = true; // BGM을 반복 재생
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bgmAudioSource.volume = 0.1f; // BGM 볼륨 설정
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bgmAudioSource.Play(); // 게임 BGM 재생
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}
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}
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public void PlayBGM()
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{
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if (isPlayBGM)
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{
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Scene currentScene = SceneManager.GetActiveScene();
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if (currentScene.name == "Main")
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{
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StopBGM();
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PlayMainBGM();
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}
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else if (currentScene.name == "Game")
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{
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StopBGM();
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PlayGameBGM();
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}
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}
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}
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public void StopBGM()
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{
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if (bgmAudioSource != null && bgmAudioSource.isPlaying)
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{
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bgmAudioSource.Stop(); // 게임용 BGM을 멈춤
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}
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}
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// 씬이 로드될 때마다 호출되는 OnSceneLoaded 메서드
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protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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PlayBGM();
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}
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// 클릭 사운드(SFX) 재생
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public void PlayClickSound()
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{
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if (isPlaySFX && sfxAudioSource != null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("ClickSound"), sfxVolume);
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}
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}
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// 닫기 사운드(SFX) 재생
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public void PlayCloseSound()
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{
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if (isPlaySFX && sfxAudioSource != null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("CloseSound"), sfxVolume);
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}
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}
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public void PlayCoinsAddSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("CoinsAddSound"), sfxVolume);
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}
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}
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public void PlayCoinsEmptySound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("CoinsEmptySound"), sfxVolume);
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}
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}
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public void PlayCoinsRemoveSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("CoinsRemoveSound"), sfxVolume);
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}
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}
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public void PlayLoseSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("LoseSound"), sfxVolume);
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}
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}
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public void PlayWinSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("WinSound"), sfxVolume);
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}
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}
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public void PlayDrawSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("DrawSound"), sfxVolume);
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}
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}
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public void PlayStoneSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("StoneSound"), sfxVolume);
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}
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}
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} |