22 lines
435 B
C#
22 lines
435 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Stone : MonoBehaviour
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{
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[SerializeField] private SpriteRenderer stoneMarkerSpriteRenderer;
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[SerializeField] private Sprite[] stoneSprites;
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private int index;
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private SpriteRenderer _spriteRenderer;
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private void Awake()
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{
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_spriteRenderer = GetComponent<SpriteRenderer>();
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}
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}
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