146 lines
4.6 KiB
C#
146 lines
4.6 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using System.Collections.Generic;
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public class GameManagerTestLIN : Singleton<GameManagerTestLIN>
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{
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[SerializeField] private GameObject signinPanel;
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[SerializeField] private GameObject signupPanel;
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[SerializeField] private Canvas canvas;
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private UserManager _userManager; // UserManager 인스턴스 관리
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private Enums.GameType _gameType;
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private GameLogic _gameLogic;
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private StoneController _stoneController;
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private Canvas _canvas;
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public Sprite[] profileSprites; //패널에서 사용할 테스트 배열
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private void Awake()
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{
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// UserManager가 없으면 생성
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if (UserManager.Instance == null)
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{
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GameObject userManagerObj = new GameObject("UserManager");
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_userManager = userManagerObj.AddComponent<UserManager>();
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//TODO: 게임 내에서 기보 타입 적용하기
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_gameType = Enums.GameType.Replay;
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}
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}
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private void Start()
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{
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//TODO: 기보 타입으로 들어왔을 때 데이터 로드 테스트 수정할것
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ReplayManager.Instance.InitReplayBoard(ReplayManager.Instance.LoadReplayDatas()[9]);
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//게임 씬에서 확인하기 위한 임시 코드
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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}
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private void TryAutoSignin()
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{
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NetworkManager.Instance.GetInfo((userInfo) =>
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{
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Debug.Log("자동 로그인 성공");
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UpdateMainPanelUI();
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// ScoreData.SetScore(userInfo.score);
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// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
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}, () =>
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{
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Debug.Log("자동 로그인 실패");
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// 로그인 화면
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OpenSigninPanel();
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});
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}
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private void UpdateMainPanelUI()
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{
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MainPanelController mainPanel = FindObjectOfType<MainPanelController>();
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if (mainPanel != null)
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{
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mainPanel.UpdateUserInfo();
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}
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}
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public void OpenSigninPanel()
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{
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if (canvas != null)
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{
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var signinPanelObject = Instantiate(signinPanel, canvas.transform);
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}
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}
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public void OpenSignupPanel()
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{
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if (canvas != null)
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{
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var signupPanelObject = Instantiate(signupPanel, canvas.transform);
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}
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}
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public void OnClickConfirmButton()
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{
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_gameLogic.SetNewBoardValue(_gameLogic.currentTurn, _gameLogic.selectedRow,_gameLogic.selectedCol);
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}
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public void OnClickReplayNextButton()
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{
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Move nextMove = ReplayManager.Instance.GetNextMove();
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if (nextMove != null)
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{
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if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, nextMove.columnIndex, nextMove.rowIndex);
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}
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else if (nextMove.stoneType.Equals(Enums.StoneType.White.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, nextMove.columnIndex, nextMove.rowIndex);
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}
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ReplayManager.Instance.PushMove(nextMove);
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}
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}
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public void OnClickReplayUndoButton()
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{
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Move targetMove = ReplayManager.Instance.PopMove();
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if (targetMove != null)
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{
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if (targetMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, targetMove.columnIndex, targetMove.rowIndex);
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}
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else if (targetMove.stoneType.Equals(Enums.StoneType.White.ToString()))
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, targetMove.columnIndex, targetMove.rowIndex);
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}
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ReplayManager.Instance.PushUndoMove(targetMove);
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//TODO: 화면상에서 돌 치우기
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}
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}
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private void ChangeToGameScene(Enums.GameType gameType)
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{
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_gameType = gameType;
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SceneManager.LoadScene("Game");
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}
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protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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if (scene.name == "Game")
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{
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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}
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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} |