74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : Singleton<GameManager>
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{
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[SerializeField] private GameObject signinPanel;
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[SerializeField] private GameObject signupPanel;
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[SerializeField] private Canvas canvas;
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private UserManager _userManager; // UserManager 인스턴스 관리
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private void Awake()
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{
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// UserManager가 없으면 생성
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if (UserManager.Instance == null)
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{
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GameObject userManagerObj = new GameObject("UserManager");
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_userManager = userManagerObj.AddComponent<UserManager>();
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}
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}
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private void Start()
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{
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// 자동 로그인
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TryAutoSignin();
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}
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private void TryAutoSignin()
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{
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NetworkManager.Instance.GetInfo((userInfo) =>
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{
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Debug.Log("자동 로그인 성공");
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UpdateMainPanelUI();
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// ScoreData.SetScore(userInfo.score);
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// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
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}, () =>
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{
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Debug.Log("자동 로그인 실패");
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// 로그인 화면
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OpenSigninPanel();
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});
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}
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private void UpdateMainPanelUI()
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{
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MainPanelController mainPanel = FindObjectOfType<MainPanelController>();
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if (mainPanel != null)
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{
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mainPanel.UpdateUserInfo();
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}
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}
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public void OpenSigninPanel()
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{
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if (canvas != null)
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{
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var signinPanelObject = Instantiate(signinPanel, canvas.transform);
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}
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}
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public void OpenSignupPanel()
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{
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if (canvas != null)
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{
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var signupPanelObject = Instantiate(signupPanel, canvas.transform);
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}
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}
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protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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}
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}
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