108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
public class GameManagerTestLIN : Singleton<GameManagerTestLIN>
|
|
{
|
|
[SerializeField] private GameObject signinPanel;
|
|
[SerializeField] private GameObject signupPanel;
|
|
|
|
[SerializeField] private Canvas canvas;
|
|
private UserManager _userManager; // UserManager 인스턴스 관리
|
|
|
|
private Enums.GameType _gameType;
|
|
private GameLogic _gameLogic;
|
|
private StoneController _stoneController;
|
|
private Canvas _canvas;
|
|
|
|
public Sprite[] profileSprites; //패널에서 사용할 테스트 배열
|
|
|
|
private void Awake()
|
|
{
|
|
// UserManager가 없으면 생성
|
|
if (UserManager.Instance == null)
|
|
{
|
|
GameObject userManagerObj = new GameObject("UserManager");
|
|
_userManager = userManagerObj.AddComponent<UserManager>();
|
|
|
|
//게임 씬에서 확인하기 위한 임시 코드
|
|
_gameType = Enums.GameType.SinglePlay;
|
|
}
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
// 자동 로그인
|
|
TryAutoSignin();
|
|
|
|
//게임 씬에서 확인하기 위한 임시 코드
|
|
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
|
_stoneController.InitStones();
|
|
_gameLogic = new GameLogic(_stoneController, _gameType);
|
|
}
|
|
|
|
private void TryAutoSignin()
|
|
{
|
|
NetworkManager.Instance.GetInfo((userInfo) =>
|
|
{
|
|
Debug.Log("자동 로그인 성공");
|
|
|
|
UpdateMainPanelUI();
|
|
// ScoreData.SetScore(userInfo.score);
|
|
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
|
|
}, () =>
|
|
{
|
|
Debug.Log("자동 로그인 실패");
|
|
// 로그인 화면
|
|
OpenSigninPanel();
|
|
});
|
|
}
|
|
|
|
private void UpdateMainPanelUI()
|
|
{
|
|
MainPanelController mainPanel = FindObjectOfType<MainPanelController>();
|
|
if (mainPanel != null)
|
|
{
|
|
mainPanel.UpdateUserInfo();
|
|
}
|
|
}
|
|
|
|
public void OpenSigninPanel()
|
|
{
|
|
if (canvas != null)
|
|
{
|
|
var signinPanelObject = Instantiate(signinPanel, canvas.transform);
|
|
}
|
|
}
|
|
|
|
public void OpenSignupPanel()
|
|
{
|
|
if (canvas != null)
|
|
{
|
|
var signupPanelObject = Instantiate(signupPanel, canvas.transform);
|
|
}
|
|
}
|
|
|
|
public void OnClickConfirmButton()
|
|
{
|
|
_gameLogic.SetNewBoardValue(_gameLogic.currentTurn, _gameLogic.selectedRow,_gameLogic.selectedCol);
|
|
}
|
|
|
|
private void ChangeToGameScene(Enums.GameType gameType)
|
|
{
|
|
_gameType = gameType;
|
|
SceneManager.LoadScene("Game");
|
|
}
|
|
|
|
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
|
{
|
|
if (scene.name == "Game")
|
|
{
|
|
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
|
_stoneController.InitStones();
|
|
_gameLogic = new GameLogic(_stoneController, _gameType);
|
|
}
|
|
_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
|
|
}
|
|
} |