Degullmok-client/Assets/Script/UI/PanelController/ReplayPanelItemsController.cs

32 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReplayPanelItemsController : ScrollPanelController
{
private string _myNickname;
private void Awake()
{
//TODO: 로그인 기능 연동 후 닉네임 바꾸기
_myNickname = "PlayerA";
List<ReplayRecord> records = new List<ReplayRecord>();
// ReplayManager에서 가져온 기보 데이터들을 패널 셀에 초기화
records = ReplayManager.Instance.LoadReplayDatas();
foreach (var replayRecord in records)
{
var replayCellButtonObject = Instantiate(scrollItemPrefab, content.transform);
ReplayCell replayCell = replayCellButtonObject.GetComponent<ReplayCell>();
Enums.PlayerType myPlayerType = _myNickname.Equals(replayRecord.playerA) ? Enums.PlayerType.PlayerA : Enums.PlayerType.PlayerB;
string opponentNickname = myPlayerType==Enums.PlayerType.PlayerA ? replayRecord.playerB : replayRecord.playerA;
replayCell.SetMyPlayerType(myPlayerType);
replayCell.SetWinImage(myPlayerType.ToString().Equals(replayRecord.winnerPlayerType));
replayCell.SetOpponentPlayerNickname(opponentNickname);
replayCell.SetRecordDate(replayRecord.gameDate);
replayCell.SetReplayRecord(replayRecord);
}
}
}