59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SettingsPanelController : PanelController
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{
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[SerializeField] private Button sfxSwitch;
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[SerializeField] private Button bgmSwitch;
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[SerializeField] private GameObject closeButton;
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void Start()
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{
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sfxSwitch.GetComponent<SwitchController>().OnSwitchChanged += OnSFXToggleValueChanged;
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bgmSwitch.GetComponent<SwitchController>().OnSwitchChanged += OnBGMToggleValueChanged;
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sfxSwitch.GetComponent<SwitchController>().SetSwitch(UserManager.IsPlaySFX);
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bgmSwitch.GetComponent<SwitchController>().SetSwitch(UserManager.IsPlayBGM);
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}
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public void Show()
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{
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closeButton.GetComponent<SingleInteractableButtonHandler>().ResetButton();
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base.Show();
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}
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public void OnSFXToggleValueChanged(bool value)
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{
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UserManager.IsPlaySFX = value;
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}
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public void OnBGMToggleValueChanged(bool value)
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{
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UserManager.IsPlayBGM = value;
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if (!value)
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{
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AudioManager.Instance.StopBGM();
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}
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else
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{
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if (!AudioManager.Instance.bgmAudioSource.isPlaying)
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{
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AudioManager.Instance.PlayBGM();
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}
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}
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}
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public void OnClickCloseButton()
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{
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Hide();
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}
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} |