73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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public struct SigninData
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{
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public string email;
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public string password;
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}
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public struct SigninResult
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{
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public int result;
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}
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[Serializable]
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public struct ScoreInfo
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{
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public string email;
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public string nickname;
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public int score;
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}
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[Serializable]
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public struct Scores
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{
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public ScoreInfo[] scores;
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}
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public class SigninPanelController : MonoBehaviour
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{
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[SerializeField] private TMP_InputField emailInputField;
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[SerializeField] private TMP_InputField passwordInputField;
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public void OnClickSigninButton()
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{
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string email = emailInputField.text;
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string password = passwordInputField.text;
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if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
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{
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// TODO: 누락된 값 입렵 요청 팝업 표시
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return;
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}
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var signinData = new SigninData();
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signinData.email = email;
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signinData.password = password;
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StartCoroutine(NetworkManager.Instance.Signin(signinData, () =>
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{
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Destroy(gameObject);
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}, result =>
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{
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if (result == 0)
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{
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emailInputField.text = "";
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}
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else if (result == 1)
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{
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passwordInputField.text = "";
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}
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}));
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}
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public void OnClickSignupButton()
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{
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emailInputField.text = "";
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passwordInputField.text = "";
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GameManager.Instance.OpenSignupPanel();
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}
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} |