Merge pull request #28 from Degulleo/DO-35-리플레이씬에서-기보-데이터로-돌-놓고-없애기
DO-35-리플레이씬에서-기보-데이터로-돌-놓고-없애기
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@ -1,150 +0,0 @@
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using UnityEngine;
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||||
using UnityEngine.SceneManagement;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
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||||
public class GameManagerTestLIN : Singleton<GameManagerTestLIN>
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{
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[SerializeField] private GameObject signinPanel;
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||||
[SerializeField] private GameObject signupPanel;
|
||||
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[SerializeField] private Canvas canvas;
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private UserManager _userManager; // UserManager 인스턴스 관리
|
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private Enums.GameType _gameType;
|
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private GameLogic _gameLogic;
|
||||
private StoneController _stoneController;
|
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private Canvas _canvas;
|
||||
|
||||
public Sprite[] profileSprites; //패널에서 사용할 테스트 배열
|
||||
|
||||
private void Awake()
|
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{
|
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// UserManager가 없으면 생성
|
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if (UserManager.Instance == null)
|
||||
{
|
||||
GameObject userManagerObj = new GameObject("UserManager");
|
||||
_userManager = userManagerObj.AddComponent<UserManager>();
|
||||
|
||||
//TODO: 게임 내에서 기보 타입 적용하기
|
||||
_gameType = Enums.GameType.Replay;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log(UserManager.Instance.Nickname);
|
||||
//TODO: 기보 타입으로 들어왔을 때 데이터 로드 테스트 수정할것
|
||||
ReplayManager.Instance.InitReplayBoard(ReplayManager.Instance.LoadReplayDatas()[9]);
|
||||
|
||||
|
||||
//게임 씬에서 확인하기 위한 임시 코드
|
||||
}
|
||||
|
||||
private void TryAutoSignin()
|
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{
|
||||
NetworkManager.Instance.GetInfo((userInfo) =>
|
||||
{
|
||||
Debug.Log("자동 로그인 성공");
|
||||
|
||||
UpdateMainPanelUI();
|
||||
// ScoreData.SetScore(userInfo.score);
|
||||
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
|
||||
}, () =>
|
||||
{
|
||||
Debug.Log("자동 로그인 실패");
|
||||
// 로그인 화면
|
||||
OpenSigninPanel();
|
||||
});
|
||||
}
|
||||
|
||||
private void UpdateMainPanelUI()
|
||||
{
|
||||
MainPanelController mainPanel = FindObjectOfType<MainPanelController>();
|
||||
if (mainPanel != null)
|
||||
{
|
||||
mainPanel.UpdateUserInfo();
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenSigninPanel()
|
||||
{
|
||||
if (canvas != null)
|
||||
{
|
||||
var signinPanelObject = Instantiate(signinPanel, canvas.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenSignupPanel()
|
||||
{
|
||||
if (canvas != null)
|
||||
{
|
||||
var signupPanelObject = Instantiate(signupPanel, canvas.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClickConfirmButton()
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(_gameLogic.currentTurn, _gameLogic.selectedRow,_gameLogic.selectedCol);
|
||||
|
||||
}
|
||||
|
||||
public void OnClickReplayNextButton()
|
||||
{
|
||||
Move nextMove = ReplayManager.Instance.GetNextMove();
|
||||
if (nextMove != null)
|
||||
{
|
||||
if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, nextMove.columnIndex, nextMove.rowIndex);
|
||||
|
||||
}
|
||||
else if (nextMove.stoneType.Equals(Enums.StoneType.White.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, nextMove.columnIndex, nextMove.rowIndex);
|
||||
}
|
||||
ReplayManager.Instance.PushMove(nextMove);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClickReplayUndoButton()
|
||||
{
|
||||
Move targetMove = ReplayManager.Instance.PopMove();
|
||||
if (targetMove != null)
|
||||
{
|
||||
if (targetMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, targetMove.columnIndex, targetMove.rowIndex);
|
||||
|
||||
}
|
||||
else if (targetMove.stoneType.Equals(Enums.StoneType.White.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, targetMove.columnIndex, targetMove.rowIndex);
|
||||
}
|
||||
ReplayManager.Instance.PushUndoMove(targetMove);
|
||||
//TODO: 화면상에서 돌 치우기
|
||||
}
|
||||
}
|
||||
private void ChangeToGameScene(Enums.GameType gameType)
|
||||
{
|
||||
_gameType = gameType;
|
||||
SceneManager.LoadScene("Game");
|
||||
}
|
||||
|
||||
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
if (scene.name == "Game")
|
||||
{
|
||||
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||
_stoneController.InitStones();
|
||||
_gameLogic = new GameLogic(_stoneController, _gameType);
|
||||
}
|
||||
else if (scene.name == "Replay")
|
||||
{
|
||||
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||
_stoneController.InitStones();
|
||||
_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
|
||||
}
|
||||
_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
|
||||
}
|
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}
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: da4e7b6c90ef1dd49a95d0f1716dedc7
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MonoImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainPanelControllerTestLIN : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TextMeshProUGUI nicknameText;
|
||||
[SerializeField] private TextMeshProUGUI ratingText;
|
||||
[SerializeField] private Button signOutButton;
|
||||
[SerializeField] private GameObject replayPanel;
|
||||
|
||||
public void UpdateUserInfo()
|
||||
{
|
||||
if (UserManager.Instance == null) return;
|
||||
|
||||
nicknameText.text = UserManager.Instance.Nickname;
|
||||
ratingText.text = $"{UserManager.Instance.Rating}급";
|
||||
}
|
||||
|
||||
public void OnSignOutClick()
|
||||
{
|
||||
NetworkManager.Instance.SignOut(() =>
|
||||
{
|
||||
Debug.Log("로그아웃 성공");
|
||||
|
||||
// 로그인 화면
|
||||
GameManager.Instance.panelManager.OpenSigninPanel();
|
||||
}, () =>
|
||||
{
|
||||
Debug.Log("로그아웃 실패");
|
||||
// OpenConfirmPanel("로그아웃 되었습니다.", () => { });
|
||||
});
|
||||
}
|
||||
|
||||
public void OnclickRecordButton()
|
||||
{
|
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Instantiate(replayPanel, GetComponent<Transform>());
|
||||
}
|
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}
|
@ -1,3 +0,0 @@
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timeCreated: 1741848912
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m_text: "\uD14C\uC2A4\uD2B801"
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m_ObjectHideFlags: 0
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shopPanel: {fileID: 0}
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profileSprites: []
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audioManagerPrefab: {fileID: 2946408323859178723, guid: e829818dce39a5d4383e061111bed871, type: 3}
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--- !u!1001 &681290285
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@ -18687,7 +18776,19 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 6113787613455091454}
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m_TargetAssemblyTypeName: ReplayController, Assembly-CSharp
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m_MethodName: OnclickExitButton
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m_Mode: 1
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m_Layer: 5
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m_Name: PlayerB Name Text
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@ -18944,7 +19045,7 @@ GameObject:
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m_Layer: 5
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m_Name: Player Name Text
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m_Name: PlayerA Name Text
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -19364,6 +19465,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: bda9793c3fea2104199340f907378533, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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playerANicknameText: {fileID: 4888719462519445862}
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playerBNicknameText: {fileID: 5649645114534718557}
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playerAImage: {fileID: 8274101518570821972}
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playerBImage: {fileID: 1516328598779423605}
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--- !u!224 &6390176559513736999
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3,4 +3,5 @@
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public const string ServerURL = "http://localhost:3000";
|
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public const string GameServerURL = "ws://localhost:3000";
|
||||
public const int BoardSize = 15;
|
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public const int ReplayMaxRecordSize = 10;
|
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}
|
@ -75,12 +75,6 @@ public class GameManager : Singleton<GameManager>
|
||||
var fioTimer = FindObjectOfType<FioTimer>();
|
||||
_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
|
||||
}
|
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else if (scene.name == "Replay")
|
||||
{
|
||||
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||
_stoneController.InitStones();
|
||||
_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
|
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}
|
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}
|
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//임시 재시작 재대결
|
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public void RetryGame()
|
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@ -90,39 +84,4 @@ public class GameManager : Singleton<GameManager>
|
||||
_gameLogic.SetState(_gameLogic.firstPlayerState);
|
||||
}
|
||||
|
||||
#region ReplayControll
|
||||
|
||||
public void ReplayNext(Move nextMove )
|
||||
{
|
||||
// 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출
|
||||
if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, nextMove.columnIndex, nextMove.rowIndex);
|
||||
|
||||
}
|
||||
else if (nextMove.stoneType.Equals(Enums.StoneType.White.ToString()))
|
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{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, nextMove.columnIndex, nextMove.rowIndex);
|
||||
}
|
||||
// 돌이 놓인 내역을 ReplayManager에도 반영
|
||||
ReplayManager.Instance.PushMove(nextMove);
|
||||
}
|
||||
|
||||
public void ReplayUndo(Move targetMove)
|
||||
{
|
||||
if (targetMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, targetMove.columnIndex, targetMove.rowIndex);
|
||||
|
||||
}
|
||||
else if (targetMove.stoneType.Equals(Enums.StoneType.White.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, targetMove.columnIndex, targetMove.rowIndex);
|
||||
}
|
||||
ReplayManager.Instance.PushUndoMove(targetMove);
|
||||
//TODO: 화면상에서 돌 치우기
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
@ -1,30 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ReplayController : MonoBehaviour
|
||||
{
|
||||
void Awake()
|
||||
[SerializeField] private TMP_Text playerANicknameText;
|
||||
[SerializeField] private TMP_Text playerBNicknameText;
|
||||
[SerializeField] private Image playerAImage;
|
||||
[SerializeField] private Image playerBImage;
|
||||
void Start()
|
||||
{
|
||||
//TODO: 리플레이매니저 데이터로 화면 초기화
|
||||
InitReplayUI();
|
||||
//TODO: 프로필 이미지 불러오기
|
||||
}
|
||||
|
||||
public void OnclickExitButton()
|
||||
{
|
||||
|
||||
//TODO: 메인씬으로 다시 넘어갈 때 호출해야하는 함수 등등이 있을지....
|
||||
SceneManager.LoadScene("Main-Jay");
|
||||
}
|
||||
|
||||
public void OnclickFirstButton()
|
||||
{
|
||||
|
||||
ReplayManager.Instance.ReplayFirst();
|
||||
}
|
||||
|
||||
public void OnclickUndoButton()
|
||||
{
|
||||
Move targetMove = ReplayManager.Instance.PopMove();
|
||||
Move targetMove = ReplayManager.Instance.PopPlacedMove();
|
||||
if (targetMove != null)
|
||||
{
|
||||
GameManager.Instance.ReplayUndo(targetMove);
|
||||
ReplayManager.Instance.ReplayUndo(targetMove);
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,14 +42,19 @@ public class ReplayController : MonoBehaviour
|
||||
Move nextMove = ReplayManager.Instance.GetNextMove();
|
||||
if (nextMove != null)
|
||||
{
|
||||
GameManager.Instance.ReplayNext(nextMove);
|
||||
ReplayManager.Instance.ReplayNext(nextMove);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClickFinishButton()
|
||||
{
|
||||
|
||||
ReplayManager.Instance.ReplayFinish();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void InitReplayUI()
|
||||
{
|
||||
playerANicknameText.text = ReplayManager.Instance.GetPlayerANickname();
|
||||
playerBNicknameText.text = ReplayManager.Instance.GetPlayerBNickname();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -42,6 +42,8 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
private Stack<Move> _undoStack;
|
||||
private int _moveIndex;
|
||||
|
||||
private GameLogic _gameLogic;
|
||||
private StoneController _stoneController;
|
||||
|
||||
public void InitReplayBoard(ReplayRecord replayRecord)
|
||||
{
|
||||
@ -70,7 +72,7 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
_placedStoneStack.Push(storedMove);
|
||||
}
|
||||
|
||||
public Move PopMove()
|
||||
public Move PopPlacedMove()
|
||||
{
|
||||
if (_placedStoneStack.Count == 0)
|
||||
return null;
|
||||
@ -78,7 +80,7 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
return move;
|
||||
}
|
||||
|
||||
public void PushUndoMove(Move storedMove)
|
||||
private void PushUndoMove(Move storedMove)
|
||||
{
|
||||
_undoStack.Push(storedMove);
|
||||
}
|
||||
@ -165,13 +167,14 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
return records;
|
||||
}
|
||||
|
||||
// 최대 저장 개수만큼 기보데이터가 저장, 유지되도록 하는 함수
|
||||
private void RecordCountChecker()
|
||||
{
|
||||
try
|
||||
{
|
||||
string path = Application.persistentDataPath;
|
||||
var files = Directory.GetFiles(path, "*.json");
|
||||
if (files.Length <= 10)
|
||||
if (files.Length <= Constants.ReplayMaxRecordSize)
|
||||
return;
|
||||
File.Delete(files[0]);
|
||||
RecordCountChecker();
|
||||
@ -182,36 +185,74 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
}
|
||||
}
|
||||
|
||||
// 기보 데이터 하나를 선택해서 매니저에 저장(씬 이동 후 데이터 활용을 위해)
|
||||
public void SetReplayData(ReplayRecord replayRecord)
|
||||
{
|
||||
_selectedReplayRecord = replayRecord;
|
||||
}
|
||||
|
||||
#region ReplayController에서 호출할 함수들
|
||||
public void ReplayNext(Move nextMove)
|
||||
{
|
||||
// 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출
|
||||
if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, nextMove.columnIndex, nextMove.rowIndex);
|
||||
|
||||
}
|
||||
else if (nextMove.stoneType.Equals(Enums.StoneType.White.ToString()))
|
||||
{
|
||||
_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, nextMove.columnIndex, nextMove.rowIndex);
|
||||
}
|
||||
// 돌이 놓인 내역을 ReplayManager에도 반영
|
||||
ReplayManager.Instance.PushMove(nextMove);
|
||||
}
|
||||
|
||||
public void ReplayUndo(Move targetMove)
|
||||
{
|
||||
ReplayManager.Instance.PushUndoMove(targetMove);
|
||||
_gameLogic.RemoveStone(targetMove.columnIndex, targetMove.rowIndex);
|
||||
}
|
||||
|
||||
public void ReplayFirst()
|
||||
{
|
||||
while (_placedStoneStack.Count > 0)
|
||||
{
|
||||
ReplayUndo(_placedStoneStack.Pop());
|
||||
}
|
||||
}
|
||||
|
||||
public void ReplayFinish()
|
||||
{
|
||||
while(_placedStoneStack.Count < _selectedReplayRecord.moves.Count)
|
||||
{
|
||||
ReplayNext(GetNextMove());
|
||||
}
|
||||
}
|
||||
|
||||
public string GetPlayerANickname()
|
||||
{
|
||||
return _selectedReplayRecord.playerA;
|
||||
}
|
||||
|
||||
public string GetPlayerBNickname()
|
||||
{
|
||||
return _selectedReplayRecord.playerB;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
if (scene.name == "Replay")
|
||||
{
|
||||
if (_selectedReplayRecord != null)
|
||||
{
|
||||
InitReplayBoard(_selectedReplayRecord);
|
||||
}
|
||||
|
||||
// TODO: 데이터 잘못 가져왔을 때 어떻게 처리할지 고민하기
|
||||
// Main으로 강제 전환 ?
|
||||
InitReplayBoard(_selectedReplayRecord);
|
||||
|
||||
//게임 매니저에서 가져온 코드입니다.
|
||||
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||
_stoneController.InitStones();
|
||||
_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
|
||||
}
|
||||
}
|
||||
|
||||
#region for tests
|
||||
|
||||
public void OnClickSaveButton(string winnerPlayerType = "PlayerA")
|
||||
{
|
||||
if(winnerPlayerType == Enums.PlayerType.PlayerA.ToString())
|
||||
SaveReplayData(Enums.PlayerType.PlayerA);
|
||||
else
|
||||
SaveReplayData(Enums.PlayerType.PlayerB);
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ public class PanelManager : MonoBehaviour
|
||||
if (_canvas != null)
|
||||
{
|
||||
var replayPanelObject = GetPanel("Replay Panel");
|
||||
replayPanelObject.GetComponent<ReplayPanelController>().Show();
|
||||
replayPanelObject.GetComponent<ReplayPanelItemsController>().Show();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ReplayPanelController : ScrollPanelController
|
||||
public class ReplayPanelItemsController : ScrollPanelController
|
||||
{
|
||||
|
||||
private string _myNickname;
|
||||
@ -33,4 +33,4 @@ public class ReplayPanelController : ScrollPanelController
|
||||
{
|
||||
base.Show();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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guid: dd8226d0f420f6e45b27896f8c57b9c1
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guid: 43d3a140ef05b96439c226fb3de1178e
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -17,4 +17,7 @@ EditorBuildSettings:
|
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- enabled: 1
|
||||
path: Assets/LYC/GameCopyLYC.unity
|
||||
guid: c7eedd59cc78a7648a2168fd25540b88
|
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- enabled: 1
|
||||
path: Assets/Scenes/Replay.unity
|
||||
guid: 393dbf55b04641847ae9b882a54856af
|
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m_configObjects: {}
|
||||
|
Loading…
x
Reference in New Issue
Block a user