DO-73 [Feat] 로딩 추가
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@ -66,6 +66,7 @@ public class GameUIController : MonoBehaviour
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("재대결 신청을 하시겠습니까?", () =>
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{
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GameManager.Instance.panelManager.OpenLoadingPanel(false, true, true, false);
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_multiplayManager.RequestRevengeRequest();
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});
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}
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@ -227,7 +227,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &4501886400186872935
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RectTransform:
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m_ObjectHideFlags: 0
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@ -322,6 +322,8 @@ MonoBehaviour:
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interval: 0.5
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flipDuration: 0.3
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delayBetweenFlips: 1
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imageBackground: {fileID: 634998020045031155}
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simpleBackground: {fileID: 3738728334186617240}
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--- !u!1 &3738728334186617240
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GameObject:
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m_ObjectHideFlags: 0
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@ -380,7 +382,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.5882353}
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m_Color: {r: 0, g: 0, b: 0, a: 0.78431374}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -1104,7 +1104,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "1\uAE09"
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m_text: "18\uAE09"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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@ -1457,7 +1457,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &405965270916774547
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1727,7 +1727,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: ksh
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m_text: "\uBC15\uD638\uB7AD"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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@ -1813,7 +1813,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &8172929902404983356
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RectTransform:
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m_ObjectHideFlags: 0
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@ -177,7 +177,7 @@ public class MultiPlayerState: BasePlayerState
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gameLogic.UpdateForbiddenMoves();
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#endregion
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gameLogic.currentTurn = _playerType;
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// gameLogic.currentTurn = _playerType;
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// gameLogic.stoneController.OnStoneClickedDelegate = (row, col) =>
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// {
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// HandleMove(gameLogic, row, col);
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@ -564,7 +564,6 @@ public class GameLogic : IDisposable
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UnityMainThreadDispatcher.Instance().Enqueue(() =>
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{
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// TODO: 응답 들어오기 전까지 로딩
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GameManager.Instance.panelManager.OpenConfirmPanel("상대방이 재대결 요청을 승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
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{
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InitBoardForRevenge(isFirstPlayer);
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@ -639,7 +638,6 @@ public class GameLogic : IDisposable
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//timer 초기화
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fioTimer.InitTimer();
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Debug.Log("&&&&UserManager.Instance.imageIndex" + UserManager.Instance.imageIndex + "opponentImageIndex?: " + opponentImageIndex);
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if (isFirstPlayer)
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{
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Debug.Log("해당 플레이어가 선공 입니다");
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@ -662,6 +660,9 @@ public class GameLogic : IDisposable
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// 리플레이 데이터 업데이트
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ReplayManager.Instance.InitReplayData(opponentNickname, UserManager.Instance.Nickname, opponentImageIndex, UserManager.Instance.imageIndex);
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}
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GameManager.Instance.panelManager.CloseLoadingPanel();
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// 첫 번째 플레이어(유저)부터 시작
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SetState(firstPlayerState);
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}
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@ -169,7 +169,6 @@ public class MultiplayManager : IDisposable
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private void DoOpponent(SocketIOResponse response)
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{
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var data = response.GetValue<MoveData>();
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if (data != null && data.position != null)
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{
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Vector2Int opponentPosition = new Vector2Int(data.position.x, data.position.y);
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@ -221,7 +220,7 @@ public class MultiplayManager : IDisposable
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{
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if (string.IsNullOrEmpty(_roomId))
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{
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Debug.LogError("LeaveRoom 호출 실패: _roomId가 설정되지 않음");
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Debug.LogError("RequestSurrender 호출 실패: _roomId가 설정되지 않음");
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return;
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}
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_socket.Emit("requestSurrender",new { roomId = _roomId });
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@ -248,7 +247,7 @@ public class MultiplayManager : IDisposable
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{
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if (string.IsNullOrEmpty(_roomId))
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{
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Debug.LogError("LeaveRoom 호출 실패: _roomId가 설정되지 않음");
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Debug.LogError("SendTimeout 호출 실패: _roomId가 설정되지 않음");
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return;
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}
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_socket.Emit("sendTimeout",new { roomId = _roomId });
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@ -345,7 +344,6 @@ public class MultiplayManager : IDisposable
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public void RequestRevengeRequest()
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{
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Debug.Log("RequestRevengeRequest: " + _roomId);
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if (string.IsNullOrEmpty(_roomId))
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{
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Debug.LogError("requestDraw 호출 실패: _roomId가 설정되지 않음");
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@ -388,7 +386,7 @@ public class MultiplayManager : IDisposable
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private void RevengeConfirmed(SocketIOResponse response)
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{
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var data = response.GetValue<RevengeData>();
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Debug.Log("data??: " + data.isBlack + data.message);
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_onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.RevengeConfirmed, data);
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}
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@ -425,6 +423,7 @@ public class MultiplayManager : IDisposable
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_socket.Disconnect();
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_socket.Dispose();
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_socket = null;
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_roomId = null;
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}
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Threading;
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using DG.Tweening;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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@ -19,16 +20,23 @@ public class LoadingPanelController : MonoBehaviour
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[SerializeField] private float interval = 0.4f; // 글자 추가 속도 조정 가능
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[SerializeField] float flipDuration = 0.3f; // 회전 시간
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[SerializeField] float delayBetweenFlips = 1f; // 이미지 변경 주기
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[SerializeField] private GameObject imageBackground;
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[SerializeField] private GameObject simpleBackground;
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private int currentLength = 0;
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private CancellationTokenSource cancellationTokenSource;
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// 타 컴포넌트에서 애니메이션 효과 설정을 위해 호출(RotateImages와 FlipImages 혼용은 불가능: DORotate가 서로 충돌함)
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public void StartLoading(bool animatedImage, bool animatedText, bool animatedFlip)
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public void StartLoading(bool animatedImage, bool animatedText, bool animatedFlip, bool isBackgroundImage)
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{
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// 패널 활성화
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gameObject.SetActive(true);
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cancellationTokenSource = new CancellationTokenSource();
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// 배경 이미지 설정
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imageBackground.SetActive(isBackgroundImage);
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simpleBackground.SetActive(!isBackgroundImage);
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if (animatedImage) RotateImages(); // 캐릭터들이 좌우로 회전하는 효과
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if (animatedText) StartCoroutine(AnimateLoadingText()); // 한글자씩 나타나는 효과
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@ -157,7 +157,7 @@ public class PanelManager : MonoBehaviour
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}
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}
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public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false)
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public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false, bool isBackgroundImage = true)
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{
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SetCanvas();
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if (_canvas != null)
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@ -166,6 +166,7 @@ public class PanelManager : MonoBehaviour
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{
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// 기존 로딩 패널이 활성화되어 있으면 먼저 닫기
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CloseLoadingPanel();
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Destroy(loadingPanelObject);
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}
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loadingPanelObject = GetPanel("Loading Panel");
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@ -174,7 +175,7 @@ public class PanelManager : MonoBehaviour
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loadingPanelController = loadingPanelObject.GetComponent<LoadingPanelController>();
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if (loadingPanelController != null)
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{
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loadingPanelController.StartLoading(rotateImage, animatedText, flipImage);
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loadingPanelController.StartLoading(rotateImage, animatedText, flipImage, isBackgroundImage);
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}
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}
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}
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