[Fix] 배경음악 설정 반영 테스트 및 버그 수정

This commit is contained in:
Jay 2025-03-18 17:50:10 +09:00
parent dbca411e7d
commit 2a1a3a3e73
4 changed files with 120 additions and 101 deletions

View File

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@ -3,6 +3,7 @@ using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class GameManager : Singleton<GameManager>
@ -68,7 +69,8 @@ public class GameManager : Singleton<GameManager>
// _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
}
private void PlayMainBGM()
// 배경음악 시작
public void PlayMainBGM()
{
// AudioSource 컴포넌트 가져오기
audioSource = GetComponent<AudioSource>();
@ -82,6 +84,15 @@ public class GameManager : Singleton<GameManager>
audioSource.Play(); // 음악 시작
}
}
// 배경음악 멈추기
public void StopMainBGM()
{
if (audioSource != null)
{
audioSource.Stop(); // 배경음악 멈추기
}
}
private void TryAutoSignin()
{

View File

@ -32,7 +32,17 @@ public class SettingsPanelController : PanelController
public void OnBGMToggleValueChanged(bool value)
{
Debug.Log("BGM : "+ value);
UserManager.IsPlaySFX = value; // UserManager에 값 저장
UserManager.IsPlayBGM = value; // UserManager에 값 저장
// GameManager에서 BGM 상태를 반영
if (value)
{
GameManager.Instance.PlayMainBGM(); // BGM을 켜기
}
else
{
GameManager.Instance.StopMainBGM(); // BGM을 끄기
}
}