Merge branch 'main' into DO-33-오목-룰-적용하기

This commit is contained in:
Lim0_C 2025-03-19 15:52:49 +09:00
commit 2d884e0fb6
2 changed files with 0 additions and 5 deletions

View File

@ -61,7 +61,6 @@ public class MainPanelManager : MonoBehaviour
/// </summary> /// </summary>
public void UpdateMainPanelUI(Action success = null) public void UpdateMainPanelUI(Action success = null)
{ {
Debug.Log("로그인 후 Udpateawfsefasefsefasdfefsefsefsefsef");
mainPanelController.UpdateUserInfo(); mainPanelController.UpdateUserInfo();
success?.Invoke(); success?.Invoke();

View File

@ -32,8 +32,6 @@ public class PanelManager : MonoBehaviour
void Start() void Start()
{ {
PanelManager panelManager = FindObjectOfType<PanelManager>();
if (_canvas == null) if (_canvas == null)
{ {
_canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); _canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
@ -72,10 +70,8 @@ public class PanelManager : MonoBehaviour
public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false) public void OpenLoadingPanel(bool rotateImage = false, bool animatedText = false, bool flipImage = false)
{ {
Debug.Log("loadingPanelObject 실행?");
if (_canvas != null) if (_canvas != null)
{ {
Debug.Log("CANVSALKDFJLSKDFJAOIJVASDLKFJLSIDF?");
var loadingPanelObject = GetPanel("Loading Panel"); var loadingPanelObject = GetPanel("Loading Panel");