From 3021fa3366f72c6b313ee6cd413d9924ee7b7035 Mon Sep 17 00:00:00 2001
From: HaeinLEE <heyin0122@korea.ac.kr~>
Date: Mon, 24 Mar 2025 15:26:41 +0900
Subject: [PATCH] =?UTF-8?q?[Style]=20=EA=B8=B0=EB=B3=B4=20=EC=B2=98?=
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---
 Assets/Script/Replay/ReplayManager.cs              | 14 +++++++++++++-
 .../PanelController/ReplayPanelItemsController.cs  |  1 -
 2 files changed, 13 insertions(+), 2 deletions(-)

diff --git a/Assets/Script/Replay/ReplayManager.cs b/Assets/Script/Replay/ReplayManager.cs
index 1269f06..8b7a7a0 100644
--- a/Assets/Script/Replay/ReplayManager.cs
+++ b/Assets/Script/Replay/ReplayManager.cs
@@ -2,6 +2,7 @@ using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
+using Unity.VisualScripting;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
@@ -216,21 +217,32 @@ public class ReplayManager : Singleton<ReplayManager>
     }
 
     public void ReplayFirst()
+    {
+        StartCoroutine(IReplayFirst());
+    }
+
+    private IEnumerator IReplayFirst()
     {
         while (_placedStoneStack.Count > 0)
         {
             ReplayUndo(_placedStoneStack.Pop());
+            yield return new WaitForSeconds(0.1f);
         }
     }
     
     public void ReplayFinish()
+    {
+        StartCoroutine(IReplayFinish());
+    }
+
+    private IEnumerator IReplayFinish()
     {
         while(_placedStoneStack.Count < _selectedReplayRecord.moves.Count)
         {
             ReplayNext(GetNextMove());
+            yield return new WaitForSeconds(0.1f);
         }
     }
-
     public string GetPlayerANickname()
     {
         return _selectedReplayRecord.playerA;
diff --git a/Assets/Script/UI/PanelController/ReplayPanelItemsController.cs b/Assets/Script/UI/PanelController/ReplayPanelItemsController.cs
index bdce6c7..abee033 100644
--- a/Assets/Script/UI/PanelController/ReplayPanelItemsController.cs
+++ b/Assets/Script/UI/PanelController/ReplayPanelItemsController.cs
@@ -27,7 +27,6 @@ public class ReplayPanelItemsController : ScrollPanelController
         records = ReplayManager.Instance.LoadReplayDatas();
         foreach (var replayRecord in records)
         {
-            Debug.Log($"{replayRecord.gameDate}의 결과는 {replayRecord.gameResult}");
             var replayCellButtonObject = Instantiate(scrollItemPrefab, content.transform);
             ReplayCell replayCell = replayCellButtonObject.GetComponent<ReplayCell>();