직렬화 변수명 컨벤션에 맞춰 수정

- 3#discussion_r1992744953
This commit is contained in:
fiore 2025-03-13 14:00:16 +09:00
parent 6af6d8b3cf
commit 32ce661959

View File

@ -2,17 +2,18 @@ using System;
using UnityEngine;
using DG.Tweening;
using TMPro;
using UnityEngine.Serialization;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class CoinsPanelController : MonoBehaviour
{
[SerializeField] private GameObject _coinsRemoveImageObject;
[SerializeField] private TMP_Text _coinsCountText;
[SerializeField] private GameObject coinsRemoveImageObject;
[SerializeField] private TMP_Text coinsCountText;
[SerializeField] private AudioClip _coinsRemoveAudioClip;
[SerializeField] private AudioClip _coinsAddAudioClip;
[SerializeField] private AudioClip _coinsEmptyAudioClip;
[SerializeField] private AudioClip coinsRemoveAudioClip;
[SerializeField] private AudioClip coinsAddAudioClip;
[SerializeField] private AudioClip coinsEmptyAudioClip;
private Color _coinsColor;
@ -27,12 +28,12 @@ public class CoinsPanelController : MonoBehaviour
private void Awake()
{
_audioSource = GetComponent<AudioSource>();
_coinsColor = _coinsRemoveImageObject.GetComponent<Image>().color;
_coinsColor = coinsRemoveImageObject.GetComponent<Image>().color;
}
private void Start()
{
_coinsRemoveImageObject.SetActive(false);
coinsRemoveImageObject.SetActive(false);
// TODO : 코인 수량 초기화
InitCoinsCount(0);
@ -45,7 +46,7 @@ public class CoinsPanelController : MonoBehaviour
public void InitCoinsCount(int coinsCount)
{
_coinsCount = coinsCount;
_coinsCountText.text = _coinsCount.ToString();
coinsCountText.text = _coinsCount.ToString();
}
private void ChangeTextAnimation(bool isAdd, Action action)
@ -53,30 +54,30 @@ public class CoinsPanelController : MonoBehaviour
float duration = 0.2f;
float yPos = 40f;
_coinsCountText.rectTransform.DOAnchorPosY(-yPos, duration);
_coinsCountText.DOFade(0, duration).OnComplete(() =>
coinsCountText.rectTransform.DOAnchorPosY(-yPos, duration);
coinsCountText.DOFade(0, duration).OnComplete(() =>
{
if (isAdd)
{
var currentHeartCount = _coinsCountText.text;
_coinsCountText.text = (int.Parse(currentHeartCount) + 100).ToString();
var currentHeartCount = coinsCountText.text;
coinsCountText.text = (int.Parse(currentHeartCount) + 100).ToString();
// 코인 텍스트 100씩 증가
}
else
{
var currentHeartCount = _coinsCountText.text;
_coinsCountText.text = (int.Parse(currentHeartCount) - 100).ToString();
var currentHeartCount = coinsCountText.text;
coinsCountText.text = (int.Parse(currentHeartCount) - 100).ToString();
// 코인 텍스트 100씩 감소
}
// Coins Panel의 Width를 글자 수에 따라 변경
var textLength = _coinsCountText.text.Length;
var textLength = coinsCountText.text.Length;
GetComponent<RectTransform>().sizeDelta = new Vector2(100 + textLength * 30f, 100f);
// 새로운 코인 수 추가 애니메이션
_coinsCountText.rectTransform.DOAnchorPosY(yPos, 0);
_coinsCountText.rectTransform.DOAnchorPosY(0, duration);
_coinsCountText.DOFade(1, duration).OnComplete(() =>
coinsCountText.rectTransform.DOAnchorPosY(yPos, 0);
coinsCountText.rectTransform.DOAnchorPosY(0, duration);
coinsCountText.DOFade(1, duration).OnComplete(() =>
{
action?.Invoke();
});
@ -105,7 +106,7 @@ public class CoinsPanelController : MonoBehaviour
// 효과음 재생
// TODO : if (UserInformation.IsPlaySFX)
_audioSource.PlayOneShot(_coinsAddAudioClip);
_audioSource.PlayOneShot(coinsAddAudioClip);
});
sequence.AppendInterval(0.5f);
}
@ -115,7 +116,7 @@ public class CoinsPanelController : MonoBehaviour
{
// 효과음 재생
// TODO: if (UserInformation.IsPlaySFX)
_audioSource.PlayOneShot(_coinsEmptyAudioClip);
_audioSource.PlayOneShot(coinsEmptyAudioClip);
GetComponent<RectTransform>().DOPunchPosition(new Vector3(20f, 0, 0), 1f, 7);
}
@ -136,15 +137,15 @@ public class CoinsPanelController : MonoBehaviour
// 효과음 재생
// TODO: if (UserInformation.IsPlaySFX)
_audioSource.PlayOneShot(_coinsRemoveAudioClip);
_audioSource.PlayOneShot(coinsRemoveAudioClip);
// 코인 사라지는 연출
_coinsRemoveImageObject.SetActive(true);
_coinsRemoveImageObject.transform.localScale = Vector3.zero;
_coinsRemoveImageObject.GetComponent<Image>().color = _coinsColor;
coinsRemoveImageObject.SetActive(true);
coinsRemoveImageObject.transform.localScale = Vector3.zero;
coinsRemoveImageObject.GetComponent<Image>().color = _coinsColor;
_coinsRemoveImageObject.transform.DOScale(3f, 1f);
_coinsRemoveImageObject.GetComponent<Image>().DOFade(0f, 1f)
coinsRemoveImageObject.transform.DOScale(3f, 1f);
coinsRemoveImageObject.GetComponent<Image>().DOFade(0f, 1f)
.OnComplete( ()=>ChangeTextAnimation(false, ()=>
{
// TODO: 코인 수량 감소