From 32cfcb02a6ddd4477716a0b3aaf161b6d635d3c9 Mon Sep 17 00:00:00 2001 From: Jay <96156114+jaydev00a@users.noreply.github.com> Date: Thu, 27 Mar 2025 17:42:09 +0900 Subject: [PATCH] =?UTF-8?q?DO-71=20[Feat]=20=EB=A9=94=EB=89=B4=20=ED=91=9C?= =?UTF-8?q?=EC=8B=9C=EA=B9=8C=EC=A7=80=EB=A7=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/GameUIController.cs | 2 +- .../UI/PanelController/InGameMenuPanelController.cs | 5 +++++ Assets/Script/UI/PanelController/PanelManager.cs | 9 ++++++++- 3 files changed, 14 insertions(+), 2 deletions(-) diff --git a/Assets/GameUIController.cs b/Assets/GameUIController.cs index 8a6d9b4..a95558a 100644 --- a/Assets/GameUIController.cs +++ b/Assets/GameUIController.cs @@ -53,7 +53,7 @@ public class GameUIController : MonoBehaviour public void OnClickInGameMenuButton() { - + GameManager.Instance.panelManager.OpenInGameMenuPanel(); } public void InitPlayersName(string playerNameA, string playerNameB) diff --git a/Assets/Script/UI/PanelController/InGameMenuPanelController.cs b/Assets/Script/UI/PanelController/InGameMenuPanelController.cs index 1e50789..b62de20 100644 --- a/Assets/Script/UI/PanelController/InGameMenuPanelController.cs +++ b/Assets/Script/UI/PanelController/InGameMenuPanelController.cs @@ -17,6 +17,11 @@ public class InGameMenuPanelController : PanelController this.onInGameMenuButtonClick = onInGameMenuButtonClick; base.Show(); } + + public void OnClickDrawRegisterButton() + { + // GameManager.Instance.lManager. + } /// /// Confirm 버튼 클릭시 호출되는 함수 diff --git a/Assets/Script/UI/PanelController/PanelManager.cs b/Assets/Script/UI/PanelController/PanelManager.cs index 7a6dc15..7525b99 100644 --- a/Assets/Script/UI/PanelController/PanelManager.cs +++ b/Assets/Script/UI/PanelController/PanelManager.cs @@ -308,5 +308,12 @@ public class PanelManager : MonoBehaviour })); } - + public void OpenInGameMenuPanel() + { + if (_canvas != null) + { + var replayPanelObject = GetPanel("InGameMenu Panel"); + replayPanelObject.GetComponent().Show(); + } + } }