[Style] Points 애니메이션 처리 함수 리펙토링

This commit is contained in:
HaeinLEE 2025-03-28 14:58:22 +09:00
parent 6238c826a4
commit 34df0ec6b7

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -19,6 +20,28 @@ public class RatingPointsController : MonoBehaviour
private int _oldRequiredScore;
private int _newRequiredScore;
private int _oldScore;
/// <summary>
/// 포인트 오르고 내려가는 애니메이션 재생
/// </summary>
/// <param name="imageOBject"></param>
/// <param name="color"></param>
private void ChangeImageColor(GameObject imageOBject, Color32 color, Action callback = null)
{
Sequence sequence = DOTween.Sequence();
sequence.Append(
imageOBject.GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
imageOBject.GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
imageOBject.GetComponent<Image>().DOColor(color, flipDuration/2).SetEase(Ease.OutExpo));
sequence.OnComplete(()=>
{
callback?.Invoke();
});
}
public void InitRatingPoints(int oldScore,Enums.GameResult gameResult, int defaultRequiredScore)
{
// TODO: [인덱스계산 ㅇㅖ외처리 ] 계산한 값 절대값이 defaultRequiredScore보다 큰 경우 return. 근데 이런 값이 나온다는게 이미 계산 오류가 어디서 생긴 것이겠죠..?
@ -28,26 +51,14 @@ public class RatingPointsController : MonoBehaviour
{
if (gameResult == Enums.GameResult.Win)
{
sequence.Append(
plusImage[0].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
plusImage[0].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
plusImage[0].GetComponent<Image>().DOColor(_plusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(plusImage[0], _plusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-1;
}
else if(gameResult == Enums.GameResult.Lose)
{
sequence.Append(
minusImages[defaultRequiredScore-1].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
minusImages[defaultRequiredScore-1].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
minusImages[defaultRequiredScore-1].GetComponent<Image>().DOColor(_minusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(minusImages[defaultRequiredScore-1],_minusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore+1;
}
}
@ -60,24 +71,13 @@ public class RatingPointsController : MonoBehaviour
}
if (gameResult == Enums.GameResult.Win)
{
sequence.Append(
plusImage[_oldScore].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
plusImage[_oldScore].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
plusImage[_oldScore].GetComponent<Image>().DOColor(_plusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(plusImage[_oldScore], _plusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore-1;
}
else if(gameResult == Enums.GameResult.Lose)
{
sequence.Append(
plusImage[_oldScore-1].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
plusImage[_oldScore-1].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
plusImage[_oldScore-1].GetComponent<Image>().DOColor(_defaultColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(plusImage[_oldScore-1], _defaultColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore+1;
@ -93,26 +93,14 @@ public class RatingPointsController : MonoBehaviour
}
if (gameResult == Enums.GameResult.Win)
{
sequence.Append(
minusImages[minusImages.Length+_oldScore].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
minusImages[minusImages.Length+_oldScore].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
minusImages[minusImages.Length+_oldScore].GetComponent<Image>().DOColor(_defaultColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(minusImages[minusImages.Length+_oldScore], _defaultColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore-1;
}
else if(gameResult == Enums.GameResult.Lose)
{
sequence.Append(
minusImages[minusImages.Length+_oldScore-1].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
minusImages[minusImages.Length+_oldScore-1].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
minusImages[minusImages.Length+_oldScore-1].GetComponent<Image>().DOColor(_minusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(minusImages[minusImages.Length+_oldScore-1], _minusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore+1;
}
}