[Feat] 메인 배경음악 및 기타 음악 소스 추가
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Assets/Resources/gameStart sound.mp3
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Assets/Resources/gameStart sound.mp3
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Assets/Resources/gameStart sound.mp3.meta
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Assets/Resources/gameStart sound.mp3.meta
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Assets/Resources/lose sound.mp3
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Assets/Resources/lose sound.mp3
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Assets/Resources/lose sound.mp3.meta
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Assets/Resources/lose sound.mp3.meta
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fileFormatVersion: 2
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Assets/Resources/main bgm.mp3
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Assets/Resources/main bgm.mp3
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Assets/Resources/main bgm.mp3.meta
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Assets/Resources/main bgm.mp3.meta
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fileFormatVersion: 2
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guid: 1d9c7fb20aa822c48933d00b6bd6a757
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externalObjects: {}
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loadType: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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Assets/Resources/stone sound 1.mp3
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Assets/Resources/stone sound 1.mp3
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Assets/Resources/stone sound 1.mp3.meta
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Assets/Resources/stone sound 1.mp3.meta
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guid: 5de9b9d7ce75cb24fb4c35042ee0624e
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externalObjects: {}
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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Assets/Resources/stone sound 2.mp3
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Assets/Resources/stone sound 2.mp3
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Assets/Resources/stone sound 2.mp3.meta
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Assets/Resources/stone sound 2.mp3.meta
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guid: 6d597d76653ee324caa4d58e91369a58
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externalObjects: {}
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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3D: 1
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userData:
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BIN
Assets/Resources/stone sound 3.mp3
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Assets/Resources/stone sound 3.mp3
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Assets/Resources/stone sound 3.mp3.meta
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Assets/Resources/stone sound 3.mp3.meta
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fileFormatVersion: 2
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guid: 829ae38dccffa8f4ebf5829b8963ad31
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externalObjects: {}
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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normalize: 1
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@ -4,8 +4,10 @@ using UnityEngine.SceneManagement;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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[RequireComponent(typeof(AudioSource))]
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public class GameManager : Singleton<GameManager>
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public class GameManager : Singleton<GameManager>
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{
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{
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[Header("Panel")]
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[SerializeField] private GameObject mainPanel;
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[SerializeField] private GameObject mainPanel;
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[SerializeField] private GameObject signinPanel;
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[SerializeField] private GameObject signinPanel;
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[SerializeField] private GameObject signupPanel;
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[SerializeField] private GameObject signupPanel;
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@ -16,6 +18,10 @@ public class GameManager : Singleton<GameManager>
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[SerializeField] private GameObject giboPanel;
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[SerializeField] private GameObject giboPanel;
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[SerializeField] private GameObject loadingPanel;
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[SerializeField] private GameObject loadingPanel;
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[Header("Sound")]
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[SerializeField] private AudioClip mainBgm;
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private AudioSource audioSource;
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private LoadingPanelController loadingPanelController;
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private LoadingPanelController loadingPanelController;
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private UserManager _userManager; // UserManager 인스턴스 관리
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private UserManager _userManager; // UserManager 인스턴스 관리
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@ -31,6 +37,9 @@ public class GameManager : Singleton<GameManager>
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private void Start()
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private void Start()
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{
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{
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// TODO: 음악 관련은 AuidoManager로 분리?
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PlayMainBGM();
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// UserManager가 없으면 생성
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// UserManager가 없으면 생성
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if (UserManager.Instance == null)
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if (UserManager.Instance == null)
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{
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{
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@ -58,6 +67,21 @@ public class GameManager : Singleton<GameManager>
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// var fioTimer = FindObjectOfType<FioTimer>();
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// var fioTimer = FindObjectOfType<FioTimer>();
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// _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
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// _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
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}
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}
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private void PlayMainBGM()
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{
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// AudioSource 컴포넌트 가져오기
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audioSource = GetComponent<AudioSource>();
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if (audioSource != null && mainBgm != null)
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{
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// 배경음악이 설정되면 재생
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audioSource.clip = mainBgm; // 음악 클립 설정
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audioSource.loop = true; // 반복 재생
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audioSource.volume = 0.4f; // 볼륨
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audioSource.Play(); // 음악 시작
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}
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}
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private void TryAutoSignin()
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private void TryAutoSignin()
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{
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{
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