Merge branch 'main' into DO-75-승패-함수-문제-해결
This commit is contained in:
commit
4c88a6ee5f
@ -169,7 +169,7 @@ RectTransform:
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m_SizeDelta: {x: 90, y: 90}
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CanvasRenderer:
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@ -199,7 +199,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 5a30ddccdc758dd45a470cfeb06cc240, type: 3}
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m_Sprite: {fileID: 21300000, guid: 55f1b097831f89a4f853cb2f44d69e30, type: 3}
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@ -378,7 +378,7 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 120, y: 120}
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m_SizeDelta: {x: 90, y: 90}
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--- !u!222 &1085849272306452399
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CanvasRenderer:
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@ -408,7 +408,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: a8641453282ed4c4b9f416044a57055a, type: 3}
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m_Sprite: {fileID: 21300000, guid: 4fbfde8fa7f268d46aaf3ba594cc3eea, type: 3}
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m_FillCenter: 1
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@ -453,7 +453,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 120, y: 70}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8616790052716066886
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CanvasRenderer:
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@ -483,7 +483,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Sprite: {fileID: 21300000, guid: 1cbdee33c27a55b49bb713cc1aacd29a, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -14,6 +14,9 @@ public partial class GameLogic : IDisposable
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||||
private RenjuForbiddenMoveDetector _forbiddenDetector; // 렌주룰 금수 검사기
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private List<Vector2Int> _forbiddenMoves = new (); // 현재 금수 위치 목록
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private string _roomId;
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||||
private string _opponentNickname;
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||||
private int _opponentImageIndex;
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private bool isFirstPlayer;
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||||
#endregion
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@ -73,7 +76,6 @@ public partial class GameLogic : IDisposable
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MultiPlayManager = new MultiplayManager((state, data) =>
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{
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Debug.Log($"## {state}");
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switch (state)
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||||
{
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case Constants.MultiplayManagerState.CreateRoom:
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||||
@ -83,12 +85,12 @@ public partial class GameLogic : IDisposable
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case Constants.MultiplayManagerState.JoinRoom:
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||||
Debug.Log("## Join Room");
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var joinRoomData = data as JoinRoomData;
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||||
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_roomId = joinRoomData.roomId;
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||||
// TODO: 응답값 없을 때 서버에서 다시 받아오기 or AI 플레이로 넘기는 처리 필요
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if (!ValidateRoomData(joinRoomData, "Join Room")) return;
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||||
|
||||
// 플레이어 셋업
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SetupPlayer(joinRoomData.isBlack, joinRoomData.roomId, joinRoomData.opponentNickname, joinRoomData.opponentImageIndex);
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SetupPlayer(joinRoomData.isBlack, _roomId, joinRoomData.opponentNickname, joinRoomData.opponentImageIndex);
|
||||
|
||||
// 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요
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StartGameOnMainThread();
|
||||
@ -138,7 +140,7 @@ public partial class GameLogic : IDisposable
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||||
Debug.Log("상대방의 무승부 요청 들어옴");
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ExecuteOnMainThread(() =>
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||||
{
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||||
GameManager.Instance.panelManager.OpenDrawConfirmPanel("무승부 요청을 승락하시겠습니까?", () =>
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GameManager.Instance.panelManager.OpenDrawConfirmPanel("무승부 요청을 승낙하시겠습니까?", () =>
|
||||
{
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||||
GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Draw);
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||||
EndGame(Enums.GameResult.Draw);
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||||
@ -153,7 +155,7 @@ public partial class GameLogic : IDisposable
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Debug.Log("무승부 요청 전송 완료");
|
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break;
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case Constants.MultiplayManagerState.DrawAccepted:
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||||
Debug.Log("무승부 요청이 승락이 들어옴");
|
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Debug.Log("무승부 요청이 승낙이 들어옴");
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ExecuteOnMainThread(() =>
|
||||
{
|
||||
GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Draw);
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||||
@ -161,7 +163,7 @@ public partial class GameLogic : IDisposable
|
||||
});
|
||||
break;
|
||||
case Constants.MultiplayManagerState.DrawConfirmed:
|
||||
Debug.Log("무승부 요청 승락 완료");
|
||||
Debug.Log("무승부 요청 승낙 완료");
|
||||
break;
|
||||
case Constants.MultiplayManagerState.DrawRejected:
|
||||
Debug.Log("무승부 요청이 거부가 들어옴");
|
||||
@ -182,6 +184,86 @@ public partial class GameLogic : IDisposable
|
||||
EndGame(Enums.GameResult.Win);
|
||||
});
|
||||
break;
|
||||
case Constants.MultiplayManagerState.RevengeRequestSent:
|
||||
Debug.Log("재대결 요청: 전송 완료");
|
||||
break;
|
||||
case Constants.MultiplayManagerState.ReceiveRevengeRequest:
|
||||
Debug.Log("상대방의 재대결 요청이 들어옴");
|
||||
ExecuteOnMainThread(() =>
|
||||
{
|
||||
GameManager.Instance.panelManager.OpenDrawConfirmPanel("상대방의 재대결 요청을\n승낙하시겠습니까?", () =>
|
||||
{
|
||||
MultiPlayManager.AcceptRevenge();
|
||||
}, () =>
|
||||
{
|
||||
MultiPlayManager.RejectRevenge();
|
||||
});
|
||||
});
|
||||
break;
|
||||
case Constants.MultiplayManagerState.RevengeAccepted:
|
||||
Debug.Log("재대결 요청: 승낙이 들어옴");
|
||||
var revengeAcceptedData = data as RevengeData;
|
||||
|
||||
// TODO: 응답값 없을 때 서버에서 다시 받아오기 or AI 플레이로 넘기는 처리 필요
|
||||
if (revengeAcceptedData == null)
|
||||
{
|
||||
Debug.Log("RevengeAccepted 응답값이 null 입니다");
|
||||
return;
|
||||
}
|
||||
|
||||
// 선공, 후공 처리
|
||||
isFirstPlayer = revengeAcceptedData.isBlack;
|
||||
|
||||
ExecuteOnMainThread(() =>
|
||||
{
|
||||
GameManager.Instance.panelManager.OpenConfirmPanel("상대방이\n재대결을 승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
|
||||
{
|
||||
InitBoardForRevenge(isFirstPlayer);
|
||||
});
|
||||
});
|
||||
break;
|
||||
case Constants.MultiplayManagerState.RevengeConfirmed:
|
||||
Debug.Log("재대결 요청: 승낙 완료");
|
||||
var revengConfirmedData = data as RevengeData;
|
||||
|
||||
// TODO: 응답값 없을 때 서버에서 다시 받아오기 or AI 플레이로 넘기는 처리 필요
|
||||
if (revengConfirmedData == null)
|
||||
{
|
||||
Debug.Log("RevengeConfirmed 응답값이 null 입니다");
|
||||
return;
|
||||
}
|
||||
|
||||
// 선공, 후공 처리
|
||||
isFirstPlayer = revengConfirmedData.isBlack;
|
||||
|
||||
ExecuteOnMainThread(() =>
|
||||
{
|
||||
GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을\n승낙하였습니다.\n게임이 다시 시작됩니다.", () =>
|
||||
{
|
||||
InitBoardForRevenge(isFirstPlayer);
|
||||
});
|
||||
});
|
||||
break;
|
||||
case Constants.MultiplayManagerState.RevengeRejected:
|
||||
Debug.Log("재대결 요청: 거부가 들어옴");
|
||||
ExecuteOnMainThread(() =>
|
||||
{
|
||||
GameManager.Instance.panelManager.OpenConfirmPanel("상대방이\n재대결 요청을\n거부하였습니다.", () =>
|
||||
{
|
||||
GameManager.Instance.panelManager.CloseLoadingPanel();
|
||||
});
|
||||
});
|
||||
break;
|
||||
case Constants.MultiplayManagerState.RevengeRejectionConfirmed:
|
||||
Debug.Log("재대결 요청: 거부 완료");
|
||||
ExecuteOnMainThread(() =>
|
||||
{
|
||||
GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을\n거부하였습니다.", () =>
|
||||
{
|
||||
GameManager.Instance.panelManager.CloseLoadingPanel();
|
||||
});
|
||||
});
|
||||
break;
|
||||
}
|
||||
ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname,"nicknameB");
|
||||
});
|
||||
@ -192,7 +274,10 @@ public partial class GameLogic : IDisposable
|
||||
private void SetupPlayer(bool isBlack, string roomId, string opponentNickname, int opponentImageIndex)
|
||||
{
|
||||
// 선공, 후공 처리
|
||||
var isFirstPlayer = isBlack;
|
||||
isFirstPlayer = isBlack;
|
||||
|
||||
_opponentNickname = opponentNickname;
|
||||
_opponentImageIndex = opponentImageIndex;
|
||||
|
||||
if (isFirstPlayer)
|
||||
{
|
||||
@ -200,7 +285,7 @@ public partial class GameLogic : IDisposable
|
||||
FirstPlayerState = new PlayerState(true, MultiPlayManager, roomId);
|
||||
SecondPlayerState = new MultiPlayerState(false, MultiPlayManager);
|
||||
|
||||
UpdateUIForFirstPlayer(opponentNickname, opponentImageIndex);
|
||||
UpdateUIForFirstPlayer(_opponentNickname, _opponentImageIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -208,7 +293,7 @@ public partial class GameLogic : IDisposable
|
||||
FirstPlayerState = new MultiPlayerState(true, MultiPlayManager);
|
||||
SecondPlayerState = new PlayerState(false, MultiPlayManager, roomId);
|
||||
|
||||
UpdateUIForSecondPlayer(opponentNickname, opponentImageIndex);
|
||||
UpdateUIForSecondPlayer(_opponentNickname, _opponentImageIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@ -344,6 +429,35 @@ public partial class GameLogic : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
private void InitBoardForRevenge(bool isFirstPlayer)
|
||||
{
|
||||
//보드 초기화
|
||||
_board = new Enums.PlayerType[15, 15];
|
||||
_totalStoneCounter = 0;
|
||||
StoneController.InitStones();
|
||||
RequestDrawChance = false;
|
||||
|
||||
SelectedRow = -1;
|
||||
SelectedCol = -1;
|
||||
_lastRow = -1;
|
||||
_lastCol = -1;
|
||||
|
||||
// 금수 감지기 초기화
|
||||
_forbiddenDetector.RenjuForbiddenMove(_board);
|
||||
|
||||
//timer 초기화
|
||||
FioTimer.InitTimer();
|
||||
|
||||
// 플레이어 셋업
|
||||
SetupPlayer(isFirstPlayer, _roomId, _opponentNickname, _opponentImageIndex);
|
||||
|
||||
// 로딩 패널 열려 있으면 닫기
|
||||
GameManager.Instance.panelManager.CloseLoadingPanel();
|
||||
|
||||
// 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요
|
||||
StartGameOnMainThread();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public Enums.PlayerType[,] GetBoard() => _board;
|
||||
|
@ -18,22 +18,6 @@ public class ReplayCell : MonoBehaviour
|
||||
private Enums.PlayerType _myPlayerType;
|
||||
private string _opponentNickname;
|
||||
|
||||
|
||||
//TODO:승, 패 외에 무승부 반영하기. bool => int
|
||||
public void SetWinImage(bool isWin)
|
||||
{
|
||||
if (isWin == true)
|
||||
{
|
||||
winImage.gameObject.SetActive(true);
|
||||
loseImage.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
loseImage.gameObject.SetActive(true);
|
||||
winImage.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
//TODO: 무승부 이미지 제작해서 에디터에 추가해주세요
|
||||
public void SetWinImage(Enums.GameResult gameResult)
|
||||
{
|
||||
switch(gameResult)
|
||||
|
@ -280,7 +280,6 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
{
|
||||
InitReplayBoard(_selectedReplayRecord);
|
||||
|
||||
//게임 매니저에서 가져온 코드입니다.
|
||||
_stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||
_stoneController.InitStones();
|
||||
_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
|
||||
|
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Assets/Sprites/Main UI/replay_draw.png
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BIN
Assets/Sprites/Main UI/replay_draw.png
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spritePixelsToUnits: 100
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ignorePlatformSupport: 0
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||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user