diff --git a/Assets/GameUIController.cs b/Assets/GameUIController.cs index f12b453..7f8b505 100644 --- a/Assets/GameUIController.cs +++ b/Assets/GameUIController.cs @@ -66,7 +66,7 @@ public class GameUIController : MonoBehaviour { GameManager.Instance.panelManager.OpenConfirmPanel("재대결 신청을 하시겠습니까?", () => { - GameManager.Instance.panelManager.OpenLoadingPanel(false, true, true, false); + GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false); _multiplayManager.RequestRevengeRequest(); }); } diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 108ff50..599684c 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -132,7 +132,7 @@ PrefabInstance: m_Modifications: - target: {fileID: 626368541760032086, guid: 269b81c4cdffc44428d200c3788621fd, type: 3} propertyPath: m_Name - value: '[Canvas] Game UI' + value: Canvas objectReference: {fileID: 0} - target: {fileID: 1516328599079970136, guid: 269b81c4cdffc44428d200c3788621fd, type: 3} propertyPath: m_Sprite diff --git a/Assets/Script/Main/MainPanelManager.cs b/Assets/Script/Main/MainPanelManager.cs index 29b2ea6..4240e0f 100644 --- a/Assets/Script/Main/MainPanelManager.cs +++ b/Assets/Script/Main/MainPanelManager.cs @@ -26,7 +26,7 @@ public class MainPanelManager : MonoBehaviour _userManager = userManagerObj.AddComponent(); } // 로딩 화면 추가(자동 로그인 응답 전까지) - GameManager.Instance.panelManager.OpenLoadingPanel(false, false, true); + GameManager.Instance.panelManager.OpenLoadingPanel(false, true, true); // 자동 로그인 TryAutoSignin();