From 580abf1d4ae0a6c82dcc96bd8c35d68f288830d1 Mon Sep 17 00:00:00 2001 From: HaeinLEE Date: Wed, 19 Mar 2025 20:40:56 +0900 Subject: [PATCH] =?UTF-8?q?[Feat]=20=EB=A6=AC=ED=94=8C=EB=A0=88=EC=9D=B4?= =?UTF-8?q?=20=EC=94=AC=EC=97=90=EC=84=9C=20=EC=9D=B4=EC=A0=84,=20?= =?UTF-8?q?=EB=8B=A4=EC=9D=8C=20=EB=B2=84=ED=8A=BC=20=EC=9E=91=EB=8F=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Resources/Prefabs/Panels/Main Panel.prefab | 4 ++-- Assets/Script/Replay/ReplayManager.cs | 6 +----- ProjectSettings/EditorBuildSettings.asset | 3 +++ 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/Assets/Resources/Prefabs/Panels/Main Panel.prefab b/Assets/Resources/Prefabs/Panels/Main Panel.prefab index 402baf0..1d1ee20 100644 --- a/Assets/Resources/Prefabs/Panels/Main Panel.prefab +++ b/Assets/Resources/Prefabs/Panels/Main Panel.prefab @@ -1093,7 +1093,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: "16\uAE09" + m_text: "18\uAE09" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2} m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2} @@ -1690,7 +1690,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: "\uD14C\uC2A4\uD2B801" + m_text: test1 m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2} m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2} diff --git a/Assets/Script/Replay/ReplayManager.cs b/Assets/Script/Replay/ReplayManager.cs index 8309925..a2c412c 100644 --- a/Assets/Script/Replay/ReplayManager.cs +++ b/Assets/Script/Replay/ReplayManager.cs @@ -208,8 +208,6 @@ public class ReplayManager : Singleton } } - #region ReplayControll - public void ReplayNext(Move nextMove ) { // 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출 @@ -238,11 +236,9 @@ public class ReplayManager : Singleton _gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, targetMove.columnIndex, targetMove.rowIndex); } ReplayManager.Instance.PushUndoMove(targetMove); - //TODO: 화면상에서 돌 치우기 + _gameLogic.RemoveStone(targetMove.columnIndex, targetMove.rowIndex); } - - #endregion #region for tests public void OnClickSaveButton(string winnerPlayerType = "PlayerA") diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 405258b..7fc6eca 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -17,4 +17,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/LYC/GameCopyLYC.unity guid: c7eedd59cc78a7648a2168fd25540b88 + - enabled: 1 + path: Assets/Scenes/Replay.unity + guid: 393dbf55b04641847ae9b882a54856af m_configObjects: {}