[Style] 승급 패널 제작중. 급수별 포인트 패널 제작

This commit is contained in:
HaeinLEE 2025-03-25 13:49:28 +09:00
parent 6f294676ee
commit 6224197a4c
4 changed files with 4009 additions and 44 deletions

File diff suppressed because it is too large Load Diff

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@ -7,6 +7,7 @@
public const int WIN_COUNT = 5; public const int WIN_COUNT = 5;
//무승부 확인을 위한 최소 착수 수 //무승부 확인을 위한 최소 착수 수
public const int MinCountForDrawCheck = 150; public const int MinCountForDrawCheck = 150;
public const int RAING_POINTS = 10;
public string[] AI_NAMIES = { "이세돌", "신사동호랭이","진짜인간임","종로3가짱돌","마스터김춘배","62세황순자","고준일 강사님"}; public string[] AI_NAMIES = { "이세돌", "신사동호랭이","진짜인간임","종로3가짱돌","마스터김춘배","62세황순자","고준일 강사님"};
} }

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@ -44,7 +44,7 @@ public class PanelController : MonoBehaviour
/// </summary> /// </summary>
public void Hide(PanelControllerHideDelegate hideDelegate = null) public void Hide(PanelControllerHideDelegate hideDelegate = null)
{ {
GameManager.Instance.audioManager.PlayCloseSound(); // GameManager.Instance.audioManager.PlayCloseSound();
backGroundCanvasGroup.alpha = 1; backGroundCanvasGroup.alpha = 1;
panelRectTransform.localScale = Vector3.one; panelRectTransform.localScale = Vector3.one;

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@ -1,18 +1,50 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class RatingPanelController : MonoBehaviour public class RatingPanelController : ConfirmPanelController
{ {
// Start is called before the first frame update [SerializeField] private TMP_Text getPointsText;
[SerializeField] private TMP_Text scoreText;
[SerializeField] Image[] threePointsImages;
private bool _isWin;
private int _requiredPoints;
private int _currentPoints;
private int _myRating;
private Color32 _minusColor = new Color32(255, 0, 0, 255);
private Color32 _plusColor = new Color32(34, 87, 255, 255);
private Color32 _defaultColor = new Color32(176, 176, 176, 255);
/// <summary>
/// 텍스트 초기화, 승급포인트 계산
/// </summary>
/// <param name="isWin"></param>
public void InitRatingPanel(bool isWin)
{
//network에 스코어 요청
_isWin = isWin;
_myRating= UserManager.Instance.Rating;
if (_myRating >= 10 && _myRating <= 18) {// 10~18급은 3점 필요
} else if (_myRating >= 5 && _myRating <= 9) {// 5~9급은 5점 필요
} else if (_myRating >= 1 && _myRating <= 4) {// 1~4급은 10점 필요
}
string win = _isWin ? "승리" : "패배";
string get = _isWin ? "얻었습니다." : "잃었습니다.";
getPointsText.text = $"게임에서 {win}했습니다.\n{Constants.RAING_POINTS} 승급 포인트를 {get}";
}
void Start() void Start()
{ {
InitRatingPanel(false);
} }
// Update is called once per frame
void Update()
{
}
} }