From 66732c2a401d9869c6a0980f0d808b84084c2a45 Mon Sep 17 00:00:00 2001 From: Jay <96156114+jaydev00a@users.noreply.github.com> Date: Mon, 31 Mar 2025 17:19:24 +0900 Subject: [PATCH] =?UTF-8?q?[HOTFIX]=20=EC=83=81=EB=8C=80=EB=B0=A9=EC=97=90?= =?UTF-8?q?=EA=B2=8C=20=ED=95=AD=EB=B3=B5=20=EC=95=8C=EB=A6=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Game/GameLogic.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index bbc54bf..78f05f0 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -117,8 +117,11 @@ public partial class GameLogic : IDisposable case Constants.MultiplayManagerState.DoSurrender: ExecuteOnMainThread(() => { - GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Win); - EndGame(Enums.GameResult.Win); + GameManager.Instance.panelManager.OpenConfirmPanel("상대방이 항복했습니다.", () => + { + GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Win); + EndGame(Enums.GameResult.Win); + }); }); break; case Constants.MultiplayManagerState.SurrenderConfirmed: