diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs
index 12453db..9d988e1 100644
--- a/Assets/Script/Game/GameLogic.cs
+++ b/Assets/Script/Game/GameLogic.cs
@@ -56,6 +56,8 @@ public class PlayerState : BasePlayerState
     
     public override void OnExit(GameLogic gameLogic)
     {
+        //TODO: 렌주 룰 금수자리 초기화
+        
         gameLogic.fioTimer.InitTimer();
         gameLogic.stoneController.OnStoneClickedDelegate = null;
     }
diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs
index ecc609e..02d07a8 100644
--- a/Assets/Script/Game/GameManager.cs
+++ b/Assets/Script/Game/GameManager.cs
@@ -142,6 +142,10 @@ public class GameManager : Singleton<GameManager>
     {
         if (scene.name == "Game")
         {
+            if (_gameType == Enums.GameType.Replay)
+            {
+                //TODO: 리플레이를 위한 초기화
+            }
             _stoneController = GameObject.FindObjectOfType<StoneController>();
             _stoneController.InitStones();
             var fioTimer = FindObjectOfType<FioTimer>();