From 6975cb8aa5a37e090bcae93d144f508719742aa0 Mon Sep 17 00:00:00 2001
From: Lim0_C <dladudcks22@naver.com>
Date: Tue, 18 Mar 2025 10:55:49 +0900
Subject: [PATCH] =?UTF-8?q?DO-33=20[Style]=20TODO=20=EC=B6=94=EA=B0=80=20?=
 =?UTF-8?q?=EC=BD=94=EB=93=9C=20=EC=A0=95=EB=A6=AC?=
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---
 Assets/Script/Game/GameLogic.cs   | 2 ++
 Assets/Script/Game/GameManager.cs | 4 ++++
 2 files changed, 6 insertions(+)

diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs
index 12453db..9d988e1 100644
--- a/Assets/Script/Game/GameLogic.cs
+++ b/Assets/Script/Game/GameLogic.cs
@@ -56,6 +56,8 @@ public class PlayerState : BasePlayerState
     
     public override void OnExit(GameLogic gameLogic)
     {
+        //TODO: 렌주 룰 금수자리 초기화
+        
         gameLogic.fioTimer.InitTimer();
         gameLogic.stoneController.OnStoneClickedDelegate = null;
     }
diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs
index ecc609e..02d07a8 100644
--- a/Assets/Script/Game/GameManager.cs
+++ b/Assets/Script/Game/GameManager.cs
@@ -142,6 +142,10 @@ public class GameManager : Singleton<GameManager>
     {
         if (scene.name == "Game")
         {
+            if (_gameType == Enums.GameType.Replay)
+            {
+                //TODO: 리플레이를 위한 초기화
+            }
             _stoneController = GameObject.FindObjectOfType<StoneController>();
             _stoneController.InitStones();
             var fioTimer = FindObjectOfType<FioTimer>();