Merge branch 'main' into DO-46-게임-씬-보조-기능-추가
This commit is contained in:
commit
6db731c6d0
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@ -18363,8 +18363,8 @@ MonoBehaviour:
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@ -3,13 +3,20 @@
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[RequireComponent(typeof(AudioSource))]
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public class AudioManager : MonoBehaviour
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{
|
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[Header("Sound")]
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||||
[Header("BGM")]
|
||||
[SerializeField] private AudioClip mainBgm;
|
||||
[Header("SFX")]
|
||||
[SerializeField] private AudioClip clickSound;
|
||||
[SerializeField] private AudioClip closeSound;
|
||||
|
||||
private AudioSource audioSource;
|
||||
|
||||
[HideInInspector] public float sfxVolume;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
PlayMainBGM();
|
||||
sfxVolume = 1.0f; //테스트 코드
|
||||
}
|
||||
|
||||
// 배경음악 시작
|
||||
@ -23,7 +30,7 @@ public class AudioManager : MonoBehaviour
|
||||
// 배경음악이 설정되면 재생
|
||||
audioSource.clip = mainBgm; // 음악 클립 설정
|
||||
audioSource.loop = true; // 반복 재생
|
||||
audioSource.volume = 0.2f; // 볼륨
|
||||
audioSource.volume = 0.1f; // 볼륨
|
||||
audioSource.Play(); // 음악 시작
|
||||
}
|
||||
}
|
||||
@ -36,4 +43,14 @@ public class AudioManager : MonoBehaviour
|
||||
audioSource.Stop(); // 배경음악 멈추기
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayClickSound()
|
||||
{
|
||||
audioSource.PlayOneShot(clickSound, sfxVolume);
|
||||
}
|
||||
|
||||
public void PlayCloseSound()
|
||||
{
|
||||
audioSource.PlayOneShot(closeSound, sfxVolume);
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ public class ReplayCell : MonoBehaviour
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{
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[SerializeField] private Image winImage;
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[SerializeField] private Image loseImage;
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[SerializeField] private Image drawImage;
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[SerializeField] private TMP_Text playerNicknameText;
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[SerializeField] private TMP_Text recordDateText;
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@ -18,7 +19,7 @@ public class ReplayCell : MonoBehaviour
|
||||
private string _opponentNickname;
|
||||
|
||||
|
||||
//유저가 이겼을 경우 '승'(파랑)이미지 졌을 경우'패'(빨강)이미지
|
||||
//TODO:승, 패 외에 무승부 반영하기. bool => int
|
||||
public void SetWinImage(bool isWin)
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{
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if (isWin == true)
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@ -32,6 +33,28 @@ public class ReplayCell : MonoBehaviour
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winImage.gameObject.SetActive(false);
|
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}
|
||||
}
|
||||
//TODO: 무승부 이미지 제작해서 에디터에 추가해주세요
|
||||
public void SetWinImage(Enums.GameResult gameResult)
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{
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switch(gameResult)
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{
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case Enums.GameResult.Win:
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winImage.gameObject.SetActive(true);
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loseImage.gameObject.SetActive(false);
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drawImage.gameObject.SetActive(false);
|
||||
break;
|
||||
case Enums.GameResult.Lose:
|
||||
winImage.gameObject.SetActive(false);
|
||||
loseImage.gameObject.SetActive(true);
|
||||
drawImage.gameObject.SetActive(false);
|
||||
break;
|
||||
case Enums.GameResult.Draw:
|
||||
winImage.gameObject.SetActive(false);
|
||||
loseImage.gameObject.SetActive(false);
|
||||
drawImage.gameObject.SetActive(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMyPlayerType(Enums.PlayerType myPlayerType)
|
||||
{
|
||||
|
@ -13,14 +13,12 @@ public class ReplayController : MonoBehaviour
|
||||
[SerializeField] private GameObject[] userBProfileImages;
|
||||
void Start()
|
||||
{
|
||||
// InitReplayUI();
|
||||
//TODO: 프로필 이미지 불러오기
|
||||
InitReplayUI();
|
||||
}
|
||||
|
||||
public void OnclickExitButton()
|
||||
{
|
||||
//TODO: 메인씬으로 다시 넘어갈 때 호출해야하는 함수 등등이 있을지....
|
||||
SceneManager.LoadScene("Main-Jay");
|
||||
SceneManager.LoadScene("Main");
|
||||
}
|
||||
|
||||
public void OnclickFirstButton()
|
||||
@ -53,10 +51,16 @@ public class ReplayController : MonoBehaviour
|
||||
|
||||
public void InitReplayUI()
|
||||
{
|
||||
//유저 닉네임 설정
|
||||
//TODO: 유니티 에디터에서 폰트 설정바꾸기
|
||||
playerANicknameText.text = ReplayManager.Instance.GetPlayerANickname();
|
||||
playerBNicknameText.text = ReplayManager.Instance.GetPlayerBNickname();
|
||||
|
||||
//TODO: ReplayManager에서 프로필 인덱스 가져와서 SetUserProfileImages호출하기
|
||||
//프로필 이미지 설정
|
||||
int playerAProgileIndex = ReplayManager.Instance.GetPlayerAProfileIndex();
|
||||
int playerBProgileIndex = ReplayManager.Instance.GetPlayerBProfileIndex();
|
||||
SetUserProfileImages(playerAProgileIndex, userAProfileImages);
|
||||
SetUserProfileImages(playerBProgileIndex, userBProfileImages);
|
||||
}
|
||||
|
||||
private void SetUserProfileImages(int imageIndex,GameObject[] profileImages)
|
||||
|
@ -11,12 +11,10 @@ public class ReplayRecord
|
||||
public string gameDate;
|
||||
public string playerA;
|
||||
public string playerB;
|
||||
public Enums.GameResult gameResult;
|
||||
public int playerAPofileImageIndex;
|
||||
public int playerBPofileImageIndex;
|
||||
public List<Move> moves = new List<Move>();
|
||||
//TODO: winnerPlayerType삭제
|
||||
public string winnerPlayerType;
|
||||
public string gameResult; //무승부를 반영하기위해 승자가 아닌 게임 결과를 저장.
|
||||
public string playerAPofileImageIndex;
|
||||
public string playerBPofileImageIndex;
|
||||
}
|
||||
[Serializable]
|
||||
public class Move
|
||||
@ -100,8 +98,8 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
_recordingReplayData = new ReplayRecord();
|
||||
_recordingReplayData.playerA = playerANickname;
|
||||
_recordingReplayData.playerB = playerBNickname;
|
||||
_recordingReplayData.playerAPofileImageIndex = playerBNickname.ToString();
|
||||
_recordingReplayData.playerBPofileImageIndex = playerAProfileIndex.ToString();
|
||||
_recordingReplayData.playerAPofileImageIndex = playerAProfileIndex;
|
||||
_recordingReplayData.playerBPofileImageIndex = playerBProfileIndex;
|
||||
}
|
||||
|
||||
///<summary>
|
||||
@ -116,36 +114,13 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
/// <summary>
|
||||
/// 게임 종료 후 호출하여 리플레이 데이터를 저장합니다.
|
||||
/// </summary>
|
||||
public void SaveReplayData(Enums.PlayerType winnerPlayerType)
|
||||
{
|
||||
try
|
||||
{
|
||||
string time = DateTime.Now.ToString(("yyyy-MM-dd HH_mm_ss"));
|
||||
_recordingReplayData.gameDate = time;
|
||||
_recordingReplayData.winnerPlayerType = winnerPlayerType.ToString();
|
||||
|
||||
|
||||
string json = JsonUtility.ToJson(_recordingReplayData, true);
|
||||
|
||||
|
||||
string path = Path.Combine(Application.persistentDataPath, $"{time}.json");
|
||||
File.WriteAllText(path, json);
|
||||
|
||||
//최신 데이터 10개만 유지되도록 저장
|
||||
RecordCountChecker();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Debug.LogError($"An error occurred while saving replay data:{e.Message}");
|
||||
}
|
||||
}
|
||||
public void SaveReplayDataResult(Enums.GameResult gameResultType)
|
||||
{
|
||||
try
|
||||
{
|
||||
string time = DateTime.Now.ToString(("yyyy-MM-dd HH_mm_ss"));
|
||||
_recordingReplayData.gameDate = time;
|
||||
_recordingReplayData.gameResult = gameResultType.ToString();
|
||||
_recordingReplayData.gameResult = gameResultType;
|
||||
|
||||
// Json데이터로 변환해서 저장
|
||||
string json = JsonUtility.ToJson(_recordingReplayData, true);
|
||||
@ -265,8 +240,16 @@ public class ReplayManager : Singleton<ReplayManager>
|
||||
{
|
||||
return _selectedReplayRecord.playerB;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int GetPlayerAProfileIndex()
|
||||
{
|
||||
return _selectedReplayRecord.playerAPofileImageIndex;
|
||||
}
|
||||
|
||||
public int GetPlayerBProfileIndex()
|
||||
{
|
||||
return _selectedReplayRecord.playerBPofileImageIndex;
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
|
@ -22,6 +22,8 @@ public class LeaderBoardController : MonoBehaviour
|
||||
|
||||
public void OnClickLeaderboardButton()
|
||||
{
|
||||
GameManager.Instance.audioManager.PlayClickSound();
|
||||
|
||||
if (isLeaderboardLoaded) return; // 이미 리더보드가 로드되었으면 중복 호출 방지
|
||||
|
||||
leaderboardPanel.SetActive(true);
|
||||
@ -69,6 +71,8 @@ public class LeaderBoardController : MonoBehaviour
|
||||
// BackButton 클릭 시 호출되는 메소드
|
||||
public void OnBackButtonClicked()
|
||||
{
|
||||
GameManager.Instance.audioManager.PlayCloseSound();
|
||||
|
||||
leaderboardPanel.SetActive(false); // LeaderboardPanel 숨기기
|
||||
MainPanel.SetActive(true); // SignInPanel 보이게 하기
|
||||
}
|
||||
|
@ -24,6 +24,8 @@ public class PanelController : MonoBehaviour
|
||||
/// </summary>
|
||||
public void Show()
|
||||
{
|
||||
GameManager.Instance.audioManager.PlayClickSound();
|
||||
|
||||
if (backGroundCanvasGroup == null)
|
||||
{
|
||||
backGroundCanvasGroup = GetComponent<CanvasGroup>();
|
||||
@ -42,6 +44,8 @@ public class PanelController : MonoBehaviour
|
||||
/// </summary>
|
||||
public void Hide(PanelControllerHideDelegate hideDelegate = null)
|
||||
{
|
||||
GameManager.Instance.audioManager.PlayCloseSound();
|
||||
|
||||
backGroundCanvasGroup.alpha = 1;
|
||||
panelRectTransform.localScale = Vector3.one;
|
||||
|
||||
|
@ -25,9 +25,9 @@ public class ReplayPanelItemsController : ScrollPanelController
|
||||
|
||||
// ReplayManager에서 가져온 기보 데이터들을 패널 셀에 초기화
|
||||
records = ReplayManager.Instance.LoadReplayDatas();
|
||||
|
||||
foreach (var replayRecord in records)
|
||||
{
|
||||
Debug.Log($"{replayRecord.gameDate}의 결과는 {replayRecord.gameResult}");
|
||||
var replayCellButtonObject = Instantiate(scrollItemPrefab, content.transform);
|
||||
ReplayCell replayCell = replayCellButtonObject.GetComponent<ReplayCell>();
|
||||
|
||||
@ -35,7 +35,8 @@ public class ReplayPanelItemsController : ScrollPanelController
|
||||
string opponentNickname = myPlayerType==Enums.PlayerType.PlayerA ? replayRecord.playerB : replayRecord.playerA;
|
||||
|
||||
replayCell.SetMyPlayerType(myPlayerType);
|
||||
replayCell.SetWinImage(myPlayerType.ToString().Equals(replayRecord.winnerPlayerType));
|
||||
replayCell.SetWinImage(replayRecord.gameResult);
|
||||
|
||||
replayCell.SetOpponentPlayerNickname(opponentNickname);
|
||||
replayCell.SetRecordDate(replayRecord.gameDate);
|
||||
replayCell.SetReplayRecord(replayRecord);
|
||||
|
Loading…
x
Reference in New Issue
Block a user