diff --git a/Assets/KJM/Admob/AdManager.cs b/Assets/KJM/Admob/AdManager.cs
index 6edcbc6..71def8d 100644
--- a/Assets/KJM/Admob/AdManager.cs
+++ b/Assets/KJM/Admob/AdManager.cs
@@ -30,7 +30,6 @@ public class AdManager : MonoBehaviour
return;
}
- Debug.Log("보상형 전면 광고 로드 성공");
rewardedInterstitialAd = ad;
// 광고 종료 이벤트 설정
diff --git a/Assets/KJM/Admob/Admob.prefab b/Assets/KJM/Admob/Admob.prefab
deleted file mode 100644
index 19990cc..0000000
--- a/Assets/KJM/Admob/Admob.prefab
+++ /dev/null
@@ -1,46 +0,0 @@
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diff --git a/Assets/KJM/Admob/Admob.prefab.meta b/Assets/KJM/Admob/Admob.prefab.meta
deleted file mode 100644
index 57160ff..0000000
--- a/Assets/KJM/Admob/Admob.prefab.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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diff --git a/Assets/KJM/KJMprefabs/ScrollItem/RankingScrollItem.prefab b/Assets/KJM/KJMprefabs/ScrollItem/RankingScrollItem.prefab
index d9cca60..8f676ac 100644
--- a/Assets/KJM/KJMprefabs/ScrollItem/RankingScrollItem.prefab
+++ b/Assets/KJM/KJMprefabs/ScrollItem/RankingScrollItem.prefab
@@ -413,8 +413,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
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m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
diff --git a/Assets/KJM/KJMprefabs/ScrollItem/ShopScrollItem.prefab b/Assets/KJM/KJMprefabs/ScrollItem/ShopScrollItem.prefab
index bf0ab54..7768394 100644
--- a/Assets/KJM/KJMprefabs/ScrollItem/ShopScrollItem.prefab
+++ b/Assets/KJM/KJMprefabs/ScrollItem/ShopScrollItem.prefab
@@ -34,8 +34,8 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -25, y: 0}
- m_SizeDelta: {x: 200, y: 100}
+ m_AnchoredPosition: {x: 0.5, y: 0}
+ m_SizeDelta: {x: 250, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8644449565768019552
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@@ -168,8 +168,8 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 176.9, y: 0}
- m_SizeDelta: {x: 200, y: 100}
+ m_AnchoredPosition: {x: 200, y: 0}
+ m_SizeDelta: {x: 160, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
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@@ -356,6 +356,7 @@ GameObject:
- component: {fileID: 5750108967662755581}
- component: {fileID: 6941609111617388457}
- component: {fileID: -8178793116256795857}
+ - component: {fileID: 1941271810694746857}
m_Layer: 5
m_Name: ShopScrollItem
m_TagString: Untagged
@@ -413,8 +414,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: c06da2c324d0fee43b8b1998cf9fcd09, type: 3}
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m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@@ -491,5 +492,15 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4d28917ad20c19e428cbf98ba5609e69, type: 3}
m_Name:
m_EditorClassIdentifier:
- profileSprites:
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diff --git a/Assets/KJM/KJMprefabs/Shop Panel.prefab b/Assets/KJM/KJMprefabs/Shop Panel.prefab
index 198df59..e5004b7 100644
--- a/Assets/KJM/KJMprefabs/Shop Panel.prefab
+++ b/Assets/KJM/KJMprefabs/Shop Panel.prefab
@@ -350,7 +350,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 1}
- m_AnchoredPosition: {x: -392, y: -56.72364}
+ m_AnchoredPosition: {x: -392, y: -5.317383}
m_SizeDelta: {x: 784, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &2389273839879143832
diff --git a/Assets/KJM/KimJaeMin.unity b/Assets/KJM/KimJaeMin.unity
index 3eb83e9..9f52925 100644
--- a/Assets/KJM/KimJaeMin.unity
+++ b/Assets/KJM/KimJaeMin.unity
@@ -294,12 +294,6 @@ MonoBehaviour:
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- _canvas: {fileID: 6741227126671320411}
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CanvasRenderer:
m_ObjectHideFlags: 0
@@ -347,63 +341,6 @@ MonoBehaviour:
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m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
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- {fileID: 1842188762}
- - {fileID: 523594383261405864}
diff --git a/Assets/KJM/ShopTest/MainPanelButtonController.cs b/Assets/KJM/ShopTest/MainPanelButtonController.cs
deleted file mode 100644
index e517ca0..0000000
--- a/Assets/KJM/ShopTest/MainPanelButtonController.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-///
-/// 메인 패널 메뉴 버튼
-///
-public class MainPanelButtonController : MonoBehaviour
-{
- //상점 패널 생성
- public void OnShopPanelClick()
- {
- List shopItems = new List(); //상점 데이터 리스트 생성
- for (int i = 0; i < 5; i++)
- {
- if (i == 0) //광고 항목
- {
- ShopItem shopItem = new ShopItem
- {
- Name = "코인500개 ",
- Price = "광고"
- };
- shopItems.Add(shopItem);
- }
- else
- {
- ShopItem shopItem = new ShopItem
- {
- Name = "코인"+i*1000+"개 ",
- Price = (i * 1000)+ "원"
- };
- shopItems.Add(shopItem);
- }
- }
-
- GameManager.Instance.panelManager.OpenShopPanel(shopItems);
- }
-}
diff --git a/Assets/KJM/ShopTest/MainPanelButtonController.cs.meta b/Assets/KJM/ShopTest/MainPanelButtonController.cs.meta
deleted file mode 100644
index 2ef9d04..0000000
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diff --git a/Assets/KJM/ShopTest/ShopTestKJM.unity b/Assets/KJM/ShopTest/ShopTestKJM.unity
index 084adda..dda09c9 100644
--- a/Assets/KJM/ShopTest/ShopTestKJM.unity
+++ b/Assets/KJM/ShopTest/ShopTestKJM.unity
@@ -248,17 +248,8 @@ MonoBehaviour:
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m_Name:
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- mainBgm: {fileID: 8300000, guid: 1d9c7fb20aa822c48933d00b6bd6a757, type: 3}
- profileSprites: []
+ panelManagerPrefab: {fileID: 3475740041361426276, guid: 085ca07ca90c92545b2594bd13412701, type: 3}
+ audioManagerPrefab: {fileID: 2946408323859178723, guid: e829818dce39a5d4383e061111bed871, type: 3}
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diff --git a/Assets/Resources/Prefabs/Panels/Main Panel.prefab b/Assets/Resources/Prefabs/Panels/Main Panel.prefab
index 81eb895..772b7a5 100644
--- a/Assets/Resources/Prefabs/Panels/Main Panel.prefab
+++ b/Assets/Resources/Prefabs/Panels/Main Panel.prefab
@@ -120,7 +120,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 3015309825845733259}
m_OnClick:
m_PersistentCalls:
- m_Calls: []
+ m_Calls:
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@@ -375,7 +387,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 6468719718473664808}
m_OnClick:
m_PersistentCalls:
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+ m_Calls:
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@@ -846,7 +870,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8890768496808647529}
- m_TargetAssemblyTypeName: MainPanelButtonController, Assembly-CSharp
+ m_TargetAssemblyTypeName: PanelManager, Assembly-CSharp
m_MethodName: OnShopPanelClick
m_Mode: 1
m_Arguments:
@@ -1093,7 +1117,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_text: "16\uAE09"
+ m_text: "18\uAE09"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
@@ -1282,7 +1306,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 5553341337845712589}
m_OnClick:
m_PersistentCalls:
- m_Calls: []
+ m_Calls:
+ - m_Target: {fileID: 8890768496808647529}
+ m_TargetAssemblyTypeName: PanelManager, Assembly-CSharp
+ m_MethodName: OpenReplayPanel
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
--- !u!1 &4348816988605791720
GameObject:
m_ObjectHideFlags: 0
@@ -1678,7 +1714,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_text: "\uD14C\uC2A4\uD2B801"
+ m_text: kjm
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
diff --git a/Assets/Script/Common/CoinsPanelController.cs b/Assets/Script/Common/CoinsPanelController.cs
index 45d06af..ebd013c 100644
--- a/Assets/Script/Common/CoinsPanelController.cs
+++ b/Assets/Script/Common/CoinsPanelController.cs
@@ -66,7 +66,7 @@ public class CoinsPanelController : MonoBehaviour
if (isAdd)
{
var currentHeartCount = coinsCountText.text;
- coinsCountText.text = (int.Parse(currentHeartCount) + 100).ToString();
+ coinsCountText.text = (int.Parse(currentHeartCount) + 500).ToString();
// 코인 텍스트 100씩 증가
}
else
@@ -99,7 +99,7 @@ public class CoinsPanelController : MonoBehaviour
Sequence sequence = DOTween.Sequence();
// i += a 반복 횟수 조절, 100개 단위로 상승 차감 시 100으로 설정
- for (int i = 0; i < coinsCount; i+=100)
+ for (int i = 0; i < coinsCount; i+=500)
{
sequence.AppendCallback(() =>
{
diff --git a/Assets/Script/Common/ScrollItem/ShopItem.cs b/Assets/Script/Common/ScrollItem/ShopItem.cs
index da665a5..0959f2a 100644
--- a/Assets/Script/Common/ScrollItem/ShopItem.cs
+++ b/Assets/Script/Common/ScrollItem/ShopItem.cs
@@ -5,5 +5,5 @@ using UnityEngine;
public class ShopItem
{
public string Name;
- public string Price;
+ public int Price;
}
diff --git a/Assets/Script/Main/NetworkManager.cs b/Assets/Script/Main/NetworkManager.cs
index 863f55f..03e71e8 100644
--- a/Assets/Script/Main/NetworkManager.cs
+++ b/Assets/Script/Main/NetworkManager.cs
@@ -376,20 +376,29 @@ public class NetworkManager : Singleton
}
}
- //코인 구매 함수
- public void PurchaseCoins(Action success, Action failure)
+
+ ///
+ /// 코인 구매 함수
+ ///
+ /// 충전양
+ /// 결제ID(??)
+ /// 결제타입(카드,구글페이)
+ ///
+ ///
+ public void PurchaseCoins(int amount, string paymentId, string paymentType, Action success, Action failure)
{
- StartCoroutine(PurchaseCoinsCoroutine(success, failure));
+ StartCoroutine(PurchaseCoinsCoroutine(amount, paymentId, paymentType, success, failure));
}
- private IEnumerator PurchaseCoinsCoroutine(Action success, Action failure)
+ private IEnumerator PurchaseCoinsCoroutine(int amount, string paymentId, string paymentType, Action success, Action failure)
{
- string jsonString = "{\"adCompleted\": true}"; //테스트를 위해 ture로 설정
- byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString);
+ string url = Constants.ServerURL + "/coins/purchase"; // 서버 엔드포인트
+ PurchaseData purchaseData = new PurchaseData(amount, paymentId, paymentType);
+ string jsonString = JsonUtility.ToJson(purchaseData);
- using (UnityWebRequest www =
- new UnityWebRequest(Constants.ServerURL + "/coins/recharge/ad", UnityWebRequest.kHttpVerbPOST))
+ using (UnityWebRequest www = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
{
+ byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString);
www.uploadHandler = new UploadHandlerRaw(bodyRaw);
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Content-Type", "application/json");
@@ -408,26 +417,29 @@ public class NetworkManager : Singleton
yield return www.SendWebRequest();
- if (www.result == UnityWebRequest.Result.ConnectionError ||
- www.result == UnityWebRequest.Result.ProtocolError)
+ if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
- Debug.Log("광고 시청 후 코인 충전 실패: " + www.error);
+ Debug.LogError("결제 요청 실패: " + www.error);
failure?.Invoke();
}
else
{
var result = www.downloadHandler.text;
- var rechargeResult = JsonUtility.FromJson(result);
+ var purchaseResult = JsonUtility.FromJson(result);
- if (rechargeResult.result == "SUCCESS")
+ if (purchaseResult.result == "SUCCESS")
{
- Debug.Log("광고 시청으로 코인 충전 완료: " + rechargeResult.recharged);
+ Debug.Log($"결제 완료! {purchaseResult.purchased} 코인 충전됨, 현재 코인: {purchaseResult.currentCoins}");
+
+ // 유저 데이터 갱신
UserManager.Instance.SetCoinsInfo();
- success?.Invoke(rechargeResult.recharged);
+
+ // 최신 코인 개수를 성공 콜백으로 전달
+ success?.Invoke(purchaseResult.purchased);
}
else
{
- Debug.Log("광고 시청 후 충전 실패: " + rechargeResult.result);
+ Debug.LogError("결제 후 코인 충전 실패: " + purchaseResult.result);
failure?.Invoke();
}
}
diff --git a/Assets/Script/Main/UserManager.cs b/Assets/Script/Main/UserManager.cs
index 6719157..83fff14 100644
--- a/Assets/Script/Main/UserManager.cs
+++ b/Assets/Script/Main/UserManager.cs
@@ -20,6 +20,19 @@ public class CoinsInfoResult
public int coins;
}
+///
+/// 코인 구매 응답 클래스
+///
+public class CoinsPurchaseResult
+{
+ public string result;
+ public string message;
+ public int purchased; // 충전된 코인량
+ public int currentCoins; // 현재 보유 코인량
+}
+///
+/// 광고 시청 응답 클래스
+///
public class CoinsAdResult
{
public string result;
@@ -28,6 +41,25 @@ public class CoinsAdResult
public int currentCoins; // 현재 보유 코인량
}
+///
+/// 코인 구매 요청 데이터 클래스
+///
+public class PurchaseData
+{
+ public int amount;
+ public string paymentId;
+ public string paymentType;
+
+ public PurchaseData(int amount, string paymentId, string paymentType)
+ {
+ this.amount = amount;
+ this.paymentId = paymentId;
+ this.paymentType = paymentType;
+ }
+}
+
+
+
public class UserManager : Singleton
{
public string UserId { get; private set; }
diff --git a/Assets/Script/UI/PanelChildController/ShopItemController.cs b/Assets/Script/UI/PanelChildController/ShopItemController.cs
index bb4cef0..87e4403 100644
--- a/Assets/Script/UI/PanelChildController/ShopItemController.cs
+++ b/Assets/Script/UI/PanelChildController/ShopItemController.cs
@@ -6,9 +6,8 @@ using UnityEngine.UI;
public class ShopItemController : MonoBehaviour
{
-
ShopItem _shopItem;
- public Sprite[] profileSprites;
+ AdManager _adManager;
public void Init(ShopItem shopItem)
{
@@ -17,19 +16,31 @@ public class ShopItemController : MonoBehaviour
var itemText = GetComponentsInChildren();
itemText[0].text = this._shopItem.Name;
- itemText[1].text = this._shopItem.Price;
+ itemText[1].text = this._shopItem.Price+"원";
+
}
public void OnClickShopItem()
{
- if (_shopItem.Price == "광고")
+ if (_shopItem.Price == 0)
{
//보상형 전면 광고 로드
- FindObjectOfType().ShowRewardedInterstitialAd(); //Todo FindOf 함수 수정
+ _adManager = GetComponent();
+ _adManager.ShowRewardedInterstitialAd();
}
else
{
- //todo 가격별로 구매하기
+ NetworkManager.Instance.PurchaseCoins(
+ _shopItem.Price, // 충전할 코인 개수
+ _shopItem.Name, // 결제 ID
+ "GooglePay", // 결제 방식 (GooglePay, PayPal 등)
+ (coins) => {
+ GameManager.Instance.panelManager.UpdateCoinsPanelUI(coins);
+ },
+ () => {
+ Debug.LogError("결제 후 코인 충전 실패!");
+ }
+ );
}
}
}
diff --git a/Assets/Script/UI/PanelController/PanelManager.cs b/Assets/Script/UI/PanelController/PanelManager.cs
index 7dfde0e..9c7dc3c 100644
--- a/Assets/Script/UI/PanelController/PanelManager.cs
+++ b/Assets/Script/UI/PanelController/PanelManager.cs
@@ -176,16 +176,15 @@ public class PanelManager : MonoBehaviour
//상점 패널 생성
public void OnShopPanelClick()
{
-
- List shopItems = new List(); //테스트 데이터 리스트 생성
- for (int i = 0; i < 10; i++)
+ List shopItems = new List(); //상점 데이터 리스트 생성
+ for (int i = 0; i < 5; i++)
{
if (i == 0) //광고 항목
{
ShopItem shopItem = new ShopItem
{
- Name = "코인10개",
- Price = "광고"
+ Name = "광고) 코인500개 ",
+ Price = 0
};
shopItems.Add(shopItem);
}
@@ -193,16 +192,16 @@ public class PanelManager : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
- Name = "코인"+i+"개",
- Price = (i * 1000)+ "원"
+ Name = i*1000+"개 ",
+ Price = i * 1000
};
shopItems.Add(shopItem);
}
}
-
- OpenShopPanel(shopItems);
+ GameManager.Instance.panelManager.OpenShopPanel(shopItems);
}
+ //코인 패널 코인 갱신
public void UpdateCoinsPanelUI(int coinsChanged)
{
if (_coinsPanel != null)