From 7ec639084e77b9edba0148b3642ffd6f4be3a5c0 Mon Sep 17 00:00:00 2001 From: Jay <96156114+jaydev00a@users.noreply.github.com> Date: Wed, 26 Mar 2025 15:04:25 +0900 Subject: [PATCH] =?UTF-8?q?DO-62=20[Style]=20=ED=95=84=EC=9A=94=EC=97=86?= =?UTF-8?q?=EB=8A=94=20=EC=A4=91=EB=B3=B5=20PlayerState=20=EC=A0=9C?= =?UTF-8?q?=EA=B1=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Game/GameLogic.cs | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 32cdf40..497eb19 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -69,15 +69,6 @@ public class PlayerState : BasePlayerState _isMultiplay = false; } - public PlayerState(bool isFirstPlayer, MultiplayManager multiplayManager, JoinRoomData data) - : this(isFirstPlayer) - { - _isFirstPlayer = isFirstPlayer; - _multiplayManager = multiplayManager; - _roomId = data.roomId; - _isMultiplay = true; - } - public PlayerState(bool isFirstPlayer, MultiplayManager multiplayManager, string roomId) : this(isFirstPlayer) { @@ -355,7 +346,7 @@ public class GameLogic : MonoBehaviour { Debug.Log("해당 플레이어가 후공 입니다"); firstPlayerState = new MultiPlayerState(true, _multiplayManager); - secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData); + secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData.roomId); } // 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요