Coins Panel Controller 작업 시작

This commit is contained in:
fiore 2025-03-13 09:30:55 +09:00
parent a2531f286e
commit 834f752d70
2 changed files with 146 additions and 0 deletions

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using System;
using UnityEngine;
using DG.Tweening;
using TMPro;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class CoinsPanelController : MonoBehaviour
{
[SerializeField] private GameObject _coinsRemoveImageObject;
[SerializeField] private TMP_Text _coinsCountText;
[SerializeField] private AudioClip _coinsRemoveAudioClip;
[SerializeField] private AudioClip _coinsAddAudioClip;
[SerializeField] private AudioClip _coinsEmptyAudioClip;
private Color _coinsColor;
private AudioSource _audioSource;
private int _coinsCount;
// 1. 코인 추가 연출
// 2. 코인 감소 연출
// 3. 코인 부족 연출
private void Awake()
{
_audioSource = GetComponent<AudioSource>();
_coinsColor = _coinsRemoveImageObject.GetComponent<Image>().color;
}
private void Start()
{
_coinsRemoveImageObject.SetActive(false);
// TODO : 코인 수량 초기화
// InitCoinsCount(<어디선가 가져와야함!>);
}
/// <summary>
/// Coins Panel에 코인 수 초기화
/// </summary>
/// <param name="coinsCount">코인 수</param>
public void InitCoinsCount(int coinsCount)
{
_coinsCount = coinsCount;
_coinsCountText.text = _coinsCount.ToString();
}
private void ChangeTextAnimation(bool isAdd, Action action)
{
float duration = 0.2f;
float yPos = 40f;
_coinsCountText.rectTransform.DOAnchorPosY(-yPos, duration);
_coinsCountText.DOFade(0, duration).OnComplete(() =>
{
if (isAdd)
{
var currentHeartCount = _coinsCountText.text;
_coinsCountText.text = (int.Parse(currentHeartCount) + 1).ToString();
}
else
{
var currentHeartCount = _coinsCountText.text;
_coinsCountText.text = (int.Parse(currentHeartCount) - 1).ToString();
}
// Coins Panel의 Width를 글자 수에 따라 변경
var textLength = _coinsCountText.text.Length;
GetComponent<RectTransform>().sizeDelta = new Vector2(100 + textLength * 30f, 100f);
// 새로운 코인 수 추가 애니메이션
_coinsCountText.rectTransform.DOAnchorPosY(yPos, 0);
_coinsCountText.rectTransform.DOAnchorPosY(0, duration);
_coinsCountText.DOFade(1, duration).OnComplete(() =>
{
action?.Invoke();
});
});
}
public void AddCoins(int coinsCount, Action action)
{
Sequence sequence = DOTween.Sequence();
for (int i = 0; i < coinsCount; i++)
{
sequence.AppendCallback(() =>
{
ChangeTextAnimation(true, ()=>
{
// TODO : 코인 수량 업데이트
action?.Invoke();
});
// 효과음 재생
// if (UserInformation.IsPlaySFX)
// _audioSource.PlayOneShot(_coinsAddAudioClip);
});
sequence.AppendInterval(0.5f);
}
}
public void EmptyCoins()
{
// 효과음 재생
// if (UserInformation.IsPlaySFX)
// _audioSource.PlayOneShot(_coinsEmptyAudioClip);
GetComponent<RectTransform>().DOPunchPosition(new Vector3(20f, 0, 0), 1f, 7);
}
public void RemoveCoins(Action action)
{
// 효과음 재생
// if (UserInformation.IsPlaySFX)
// _audioSource.PlayOneShot(_coinsRemoveAudioClip);
// 코인 사라지는 연출
_coinsRemoveImageObject.SetActive(true);
_coinsRemoveImageObject.transform.localScale = Vector3.zero;
_coinsRemoveImageObject.GetComponent<Image>().color = _coinsColor;
_coinsRemoveImageObject.transform.DOScale(3f, 1f);
_coinsRemoveImageObject.GetComponent<Image>().DOFade(0f, 1f)
.OnComplete( ()=>ChangeTextAnimation(false, ()=>
{
// 코인 수량 감소
// GameManager.Instance.heartCount--;
action?.Invoke();
})); // 하트 수 텍스트 떨어지는 연출
}
}

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