From 88a9a6303ab0ddcbe2c58098f0b31a943a1e0710 Mon Sep 17 00:00:00 2001
From: Jay <96156114+jaydev00a@users.noreply.github.com>
Date: Fri, 14 Mar 2025 10:29:46 +0900
Subject: [PATCH] =?UTF-8?q?[UPDATE]=20UserData=20PlayerPrefs=20=EC=A0=80?=
 =?UTF-8?q?=EC=9E=A5=20=ED=95=AD=EB=AA=A9=20=EC=88=98=EC=A0=95?=
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---
 Assets/Script/Main/UserManager.cs | 15 +++++++--------
 1 file changed, 7 insertions(+), 8 deletions(-)

diff --git a/Assets/Script/Main/UserManager.cs b/Assets/Script/Main/UserManager.cs
index f56c3c6..3398ba1 100644
--- a/Assets/Script/Main/UserManager.cs
+++ b/Assets/Script/Main/UserManager.cs
@@ -35,16 +35,15 @@ public class UserManager : Singleton<UserManager>
             Debug.Log("유저 데이터가 비어있습니다");
             return;
         }
-        Debug.Log("유저정보"+userData.nickname);
         
         UserId = userData.id;
         Email = userData.email;
         Nickname = userData.nickname;
         Rating = userData.rating;
-        Score = userData.score;
+        // Score = userData.score;
         ImageIndex = userData.imageIndex;
-        Win = userData.win;
-        Lose = userData.lose;
+        // Win = userData.win;
+        // Lose = userData.lose;
         
         // 유저 정보를 PlayerPrefs에 저장
         SaveUserInfoToPlayerPrefs();
@@ -58,11 +57,11 @@ public class UserManager : Singleton<UserManager>
             id = UserId,
             email = Email,
             nickname = Nickname,
-            rating = Rating,
-            score = Score,
+            // rating = Rating,
+            // score = Score,
             imageIndex = ImageIndex,
-            win = Win,
-            lose = Lose
+            // win = Win,
+            // lose = Lose
         };
 
         string json = JsonUtility.ToJson(userInfo);