DO-82 나가기 버튼

This commit is contained in:
Parkillhwan 2025-03-28 17:37:55 +09:00
parent 857577fa6a
commit 8ccf09bcc1
2 changed files with 15 additions and 3 deletions

View File

@ -5,10 +5,11 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.SceneManagement;
public class GameUIController : MonoBehaviour
{
[SerializeField] private GameObject retryButton;
[SerializeField] private Button exitButton;
[SerializeField] private TMP_Text playerANameText;
[SerializeField] private TMP_Text playerBNameText;
[SerializeField] private Image indicatorA;
@ -31,6 +32,11 @@ public class GameUIController : MonoBehaviour
private void Start()
{
_multiplayManager = GameManager.Instance.GetMultiplayManager();
if (exitButton != null)
{
exitButton.onClick.AddListener(OnClickExitButton);
}
}
public void OnClickConfirmButton()
@ -43,6 +49,12 @@ public class GameUIController : MonoBehaviour
GameManager.Instance.RetryGame();
}
public void OnClickExitButton()
{
// "Main" 씬으로 이동
SceneManager.LoadScene("Main");
}
public void OnClickSurrenderButton()
{
if (GameManager.Instance.CheckIsSinglePlay())

View File

@ -608,7 +608,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 3933575647777291622}
m_TargetAssemblyTypeName: GameUIController, Assembly-CSharp
m_MethodName:
m_MethodName: OnClickExitButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -2497,7 +2497,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 35a536dce57360441898a57e5d5a1335, type: 3}
m_Name:
m_EditorClassIdentifier:
retryButton: {fileID: 0}
exitButton: {fileID: 2183639868091494604}
playerANameText: {fileID: 4888719462249568075}
playerBNameText: {fileID: 5649645114775233136}
indicatorA: {fileID: 822440635660578859}