From 8f5292c532b0cfa2777ce77ce94c7d4d9791f7cf Mon Sep 17 00:00:00 2001 From: Lim0_C Date: Fri, 21 Mar 2025 17:56:31 +0900 Subject: [PATCH] =?UTF-8?q?Do-46=20[Fix]=20=ED=83=80=EC=9E=84=20=EC=95=84?= =?UTF-8?q?=EC=9B=83=20=ED=98=B8=EC=B6=9C=20=ED=95=A8=EC=88=98=20=EC=88=98?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 승리자가 잘못 저장되는 부분을 수정 --- Assets/Script/Game/GameLogic.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index f8c0b55..29ffa6b 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -217,14 +217,14 @@ public class GameLogic : MonoBehaviour { GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win", () =>{}); - var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Win:Enums.GameResult.Lose; + var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Lose:Enums.GameResult.Win; EndGame(gameResult); } else if (currentTurn == Enums.PlayerType.PlayerB) { GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win", () =>{}); - var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Win:Enums.GameResult.Lose; + var gameResult = currentTurn == Enums.PlayerType.PlayerB? Enums.GameResult.Win:Enums.GameResult.Lose; EndGame(gameResult); } };