DO-44 [Feat] 패널 클릭 클로즈 사운드 추가

This commit is contained in:
99jamin 2025-03-24 11:56:12 +09:00
parent 1b1bd4fb98
commit 9422bb0670
7 changed files with 169 additions and 2 deletions

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@ -10,6 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 2402232447803946232}
- component: {fileID: 3667565604047053759}
- component: {fileID: 841089304725320238}
m_Layer: 0
m_Name: Audio Manager
m_TagString: Untagged
@ -45,3 +46,102 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
mainBgm: {fileID: 8300000, guid: 1d9c7fb20aa822c48933d00b6bd6a757, type: 3}
clickSound: {fileID: 8300000, guid: cff2e6cf7f46a074d86955b3b6fd499a, type: 3}
closeSound: {fileID: 8300000, guid: e7c0f32158a3e5b46bc3b59035aba898, type: 3}
sfxVolume: 0
--- !u!82 &841089304725320238
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m_CorrespondingSourceObject: {fileID: 0}
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m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
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@ -3,13 +3,20 @@
[RequireComponent(typeof(AudioSource))]
public class AudioManager : MonoBehaviour
{
[Header("Sound")]
[Header("BGM")]
[SerializeField] private AudioClip mainBgm;
[Header("SFX")]
[SerializeField] private AudioClip clickSound;
[SerializeField] private AudioClip closeSound;
private AudioSource audioSource;
[HideInInspector] public float sfxVolume;
private void Start()
{
PlayMainBGM();
sfxVolume = 1.0f; //테스트 코드
}
// 배경음악 시작
@ -23,7 +30,7 @@ public class AudioManager : MonoBehaviour
// 배경음악이 설정되면 재생
audioSource.clip = mainBgm; // 음악 클립 설정
audioSource.loop = true; // 반복 재생
audioSource.volume = 0.2f; // 볼륨
audioSource.volume = 0.1f; // 볼륨
audioSource.Play(); // 음악 시작
}
}
@ -36,4 +43,14 @@ public class AudioManager : MonoBehaviour
audioSource.Stop(); // 배경음악 멈추기
}
}
public void PlayClickSound()
{
audioSource.PlayOneShot(clickSound, sfxVolume);
}
public void PlayCloseSound()
{
audioSource.PlayOneShot(closeSound, sfxVolume);
}
}

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@ -24,6 +24,8 @@ public class PanelController : MonoBehaviour
/// </summary>
public void Show()
{
GameManager.Instance.audioManager.PlayClickSound();
if (backGroundCanvasGroup == null)
{
backGroundCanvasGroup = GetComponent<CanvasGroup>();
@ -42,6 +44,8 @@ public class PanelController : MonoBehaviour
/// </summary>
public void Hide(PanelControllerHideDelegate hideDelegate = null)
{
GameManager.Instance.audioManager.PlayCloseSound();
backGroundCanvasGroup.alpha = 1;
panelRectTransform.localScale = Vector3.one;