From 9b77b313b237b7dd8f0a0a68d9d41b891fcabe1d Mon Sep 17 00:00:00 2001 From: Parkillhwan Date: Wed, 26 Mar 2025 09:21:15 +0900 Subject: [PATCH] =?UTF-8?q?DO-57=20debug.log=20=EC=82=AD=EC=A0=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Common/AudioManager.cs | 4 ---- Assets/Script/UI/PanelController/SettingPanelController.cs | 2 -- 2 files changed, 6 deletions(-) diff --git a/Assets/Script/Common/AudioManager.cs b/Assets/Script/Common/AudioManager.cs index ed70c41..a171695 100644 --- a/Assets/Script/Common/AudioManager.cs +++ b/Assets/Script/Common/AudioManager.cs @@ -70,7 +70,6 @@ public class AudioManager : Singleton if (bgmAudioSource != null && bgmAudioSource.isPlaying) { bgmAudioSource.Stop(); // 게임용 BGM을 멈춤 - Debug.Log("Game BGM stopped."); } } @@ -89,9 +88,6 @@ public class AudioManager : Singleton // 씬이 로드될 때마다 호출되는 OnSceneLoaded 메서드 protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode) { - // 씬 이름에 따라 BGM을 다르게 설정 - Debug.Log($"Scene {scene.name} loaded."); - if (scene.name == "Main") { StopGameBGM(); diff --git a/Assets/Script/UI/PanelController/SettingPanelController.cs b/Assets/Script/UI/PanelController/SettingPanelController.cs index d42c488..ba9efb3 100644 --- a/Assets/Script/UI/PanelController/SettingPanelController.cs +++ b/Assets/Script/UI/PanelController/SettingPanelController.cs @@ -22,14 +22,12 @@ public class SettingsPanelController : PanelController // SFX On/Off 시 호출되는 함수 public void OnSFXToggleValueChanged(bool value) { - Debug.Log("SFX : " + value); UserManager.IsPlaySFX = value; // UserManager에 값 저장 } // BGM On/Off 시 호출되는 함수 public void OnBGMToggleValueChanged(bool value) { - Debug.Log("BGM : " + value); UserManager.IsPlayBGM = value; // UserManager에 값 저장 // BGM을 끄는 경우