From 1072503376865df55bd9588b2ea9f58f48fb7ed8 Mon Sep 17 00:00:00 2001 From: 99jamin <99jamin56@gmail.com> Date: Wed, 26 Mar 2025 16:20:34 +0900 Subject: [PATCH] =?UTF-8?q?Do-59=20[Fix]=20=ED=8C=A8=EB=84=90=20=ED=81=B4?= =?UTF-8?q?=EB=A6=AD,=20=ED=81=B4=EB=A1=9C=EC=A6=88=20=EC=82=AC=EC=9A=B4?= =?UTF-8?q?=EB=93=9C=20=EC=A0=9C=EC=96=B4=20=EB=B2=84=EA=B7=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 조건문을 깜빡했습니다.. --- Assets/Script/Common/AudioManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Script/Common/AudioManager.cs b/Assets/Script/Common/AudioManager.cs index 9e8c51c..017cccf 100644 --- a/Assets/Script/Common/AudioManager.cs +++ b/Assets/Script/Common/AudioManager.cs @@ -102,7 +102,7 @@ public class AudioManager : Singleton public void PlayClickSound() { - if (sfxAudioSource != null) + if (isPlaySFX && sfxAudioSource != null) { sfxAudioSource.PlayOneShot(clickSound, sfxVolume); } @@ -111,7 +111,7 @@ public class AudioManager : Singleton // 닫기 사운드(SFX) 재생 public void PlayCloseSound() { - if (sfxAudioSource != null) + if (isPlaySFX && sfxAudioSource != null) { sfxAudioSource.PlayOneShot(closeSound, sfxVolume); }