Merge branch 'main' into DO-35-리플레이씬에서-기보-데이터로-돌-놓고-없애기

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HaeinLEE117 2025-03-21 15:36:35 +09:00 committed by GitHub
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@ -1,7 +0,0 @@
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@ -199,7 +199,7 @@ Canvas:
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
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@ -59,6 +59,10 @@ public class PlayerState : BasePlayerState
gameLogic.fioTimer.StartTimer();
//TODO: 첫번째 플레이어면 렌주 룰 확인
#region Renju Turn Set
// 턴이 변경될 때마다 금수 위치 업데이트
gameLogic.UpdateForbiddenMoves();
#endregion
gameLogic.currentTurn = _playerType;
gameLogic.stoneController.OnStoneClickedDelegate = (row, col) =>
@ -273,12 +277,6 @@ public class GameLogic : MonoBehaviour
public void SetStoneSelectedState(int row, int col)
{
#region Renju Turn Set
// 턴이 변경될 때마다 금수 위치 업데이트
UpdateForbiddenMoves();
#endregion
if (_board[row, col] != Enums.PlayerType.None) return;
if (stoneController.GetStoneState(row, col) != Enums.StoneState.None && currentTurn == Enums.PlayerType.PlayerA) return;
@ -454,20 +452,20 @@ public class GameLogic : MonoBehaviour
#region Renju Rule Detector
// 금수 위치 업데이트 및 표시
private void UpdateForbiddenMoves()
public void UpdateForbiddenMoves()
{
ClearForbiddenMarks();
if (currentTurn == Enums.PlayerType.PlayerA)
{
_forbiddenMoves = _forbiddenDetector.RenjuForbiddenMove(_board);
var cloneBoard = (Enums.PlayerType[,])_board.Clone();
_forbiddenMoves = _forbiddenDetector.RenjuForbiddenMove(cloneBoard);
foreach (var pos in _forbiddenMoves)
{
SetStoneNewState(Enums.StoneState.Blocked, pos.x, pos.y);
}
}
}
// 이전에 표시된 금수 마크 제거

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@ -73,6 +73,7 @@ public class GameManager : Singleton<GameManager>
var fioTimer = FindObjectOfType<FioTimer>();
_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
}
InitPanels();
}
//임시 재시작 재대결
public void RetryGame()

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@ -17,7 +17,6 @@ public class RenjuForbiddenMoveDetector : ForbiddenDetectorBase
/// <returns>금수 좌표를 담은 리스트</returns>
public List<Vector2Int> RenjuForbiddenMove(Enums.PlayerType[,] board)
{
var forbiddenCount = 0;
List<Vector2Int> forbiddenMoves = new();
List<Vector2Int> tempForbiddenMoves = new();
@ -70,9 +69,6 @@ public class RenjuForbiddenMoveDetector : ForbiddenDetectorBase
forbiddenMoves.Add(new Vector2Int(pos.x, pos.y));
}
}
Debug.Log(DebugBoard(board));
return forbiddenMoves;
}

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@ -11,12 +11,6 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Game.unity
guid: 90d8e06582d54504c8033aab27b15564
- enabled: 1
path: Assets/JAY/Main-Jay.unity
guid: aa6a3e598ecaa6e4aa2ad0f1d81bea93
- enabled: 1
path: Assets/LYC/GameCopyLYC.unity
guid: c7eedd59cc78a7648a2168fd25540b88
- enabled: 1
path: Assets/Scenes/Replay.unity
guid: 393dbf55b04641847ae9b882a54856af