diff --git a/Assets/Resources/Prefabs/Panels/Setting Panel.prefab b/Assets/Resources/Prefabs/Panels/Setting Panel.prefab index 4f7aeaf..61d981c 100644 --- a/Assets/Resources/Prefabs/Panels/Setting Panel.prefab +++ b/Assets/Resources/Prefabs/Panels/Setting Panel.prefab @@ -148,7 +148,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: handleImage: {fileID: 6756679498073114696} - clickSound: {fileID: 8300000, guid: 6296b07572c34d4439bb8bb660025449, type: 3} + clickSound: {fileID: 8300000, guid: cff2e6cf7f46a074d86955b3b6fd499a, type: 3} --- !u!82 &6428684691423417346 AudioSource: m_ObjectHideFlags: 0 @@ -994,7 +994,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: handleImage: {fileID: 1822478720763898751} - clickSound: {fileID: 8300000, guid: 6296b07572c34d4439bb8bb660025449, type: 3} + clickSound: {fileID: 8300000, guid: cff2e6cf7f46a074d86955b3b6fd499a, type: 3} --- !u!82 &9145795730378986889 AudioSource: m_ObjectHideFlags: 0 diff --git a/Assets/Script/UI/PanelController/LeaderBoardController.cs b/Assets/Script/UI/PanelController/LeaderBoardController.cs index 949f56f..6143beb 100644 --- a/Assets/Script/UI/PanelController/LeaderBoardController.cs +++ b/Assets/Script/UI/PanelController/LeaderBoardController.cs @@ -22,6 +22,8 @@ public class LeaderBoardController : MonoBehaviour public void OnClickLeaderboardButton() { + GameManager.Instance.audioManager.PlayClickSound(); + if (isLeaderboardLoaded) return; // 이미 리더보드가 로드되었으면 중복 호출 방지 leaderboardPanel.SetActive(true); @@ -69,6 +71,8 @@ public class LeaderBoardController : MonoBehaviour // BackButton 클릭 시 호출되는 메소드 public void OnBackButtonClicked() { + GameManager.Instance.audioManager.PlayCloseSound(); + leaderboardPanel.SetActive(false); // LeaderboardPanel 숨기기 MainPanel.SetActive(true); // SignInPanel 보이게 하기 }