DO-33 [Feat] Timer 연동
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@ -12,6 +12,9 @@ public abstract class BasePlayerState
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public void ProcessMove(GameLogic gameLogic, Enums.PlayerType playerType, int row, int col)
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{
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gameLogic.fioTimer.PauseTimer();
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gameLogic.SetNewBoardValue(playerType, row, col);
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//TODO: 승리확인
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if (gameLogic.CheckGameWin(playerType, row, col))
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@ -39,6 +42,8 @@ public class PlayerState : BasePlayerState
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public override void OnEnter(GameLogic gameLogic)
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{
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gameLogic.fioTimer.StartTimer();
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gameLogic.currentTurn = _playerType;
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gameLogic.stoneController.OnStoneClickedDelegate = (row, col) =>
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{
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@ -48,6 +53,7 @@ public class PlayerState : BasePlayerState
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public override void OnExit(GameLogic gameLogic)
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{
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gameLogic.fioTimer.InitTimer();
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gameLogic.stoneController.OnStoneClickedDelegate = null;
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}
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@ -73,12 +79,13 @@ public class AIState: BasePlayerState
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{
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public override void OnEnter(GameLogic gameLogic)
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{
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gameLogic.fioTimer.StartTimer();
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//TODO: AI이식
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}
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public override void OnExit(GameLogic gameLogic)
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{
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gameLogic.fioTimer.InitTimer();
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}
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public override void HandleMove(GameLogic gameLogic, int row, int col)
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@ -95,12 +102,12 @@ public class MultiPlayerState: BasePlayerState
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{
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public override void OnEnter(GameLogic gameLogic)
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{
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gameLogic.fioTimer.StartTimer();
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}
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public override void OnExit(GameLogic gameLogic)
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{
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gameLogic.fioTimer.InitTimer();
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}
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public override void HandleMove(GameLogic gameLogic, int row, int col)
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@ -123,6 +130,7 @@ public class GameLogic : MonoBehaviour
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public BasePlayerState firstPlayerState;
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public BasePlayerState secondPlayerState;
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private BasePlayerState _currentPlayerState;
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public FioTimer fioTimer;
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private const int WIN_COUNT = 5;
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//선택된 좌표
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@ -140,16 +148,34 @@ public class GameLogic : MonoBehaviour
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new int[] {1, -1} // 대각선 ↙ ↗
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};
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public GameLogic(StoneController stoneController, Enums.GameType gameType)
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public GameLogic(StoneController stoneController, Enums.GameType gameType, FioTimer fioTimer)
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{
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//보드 초기화
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_board = new Enums.PlayerType[15, 15];
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this.stoneController = stoneController;
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this.gameType = gameType;
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selectedRow = -1;
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selectedCol = -1;
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_lastRow = -1;
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_lastCol = -1;
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//timer 초기화
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this.fioTimer = fioTimer;
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this.fioTimer.InitTimer();
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//timer 시간초과시 진행 함수
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this.fioTimer.OnTimeout = () =>
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{
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if (currentTurn == Enums.PlayerType.PlayerA)
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{
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GameManager.Instance.OpenConfirmPanel($"Game Over: {PlayerType.PlayerB} Win",() =>{});
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EndGame();
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}
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else if (currentTurn == Enums.PlayerType.PlayerB)
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{
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GameManager.Instance.OpenConfirmPanel($"Game Over: {PlayerType.PlayerA} Win",() =>{});
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EndGame();
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}
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};
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switch (gameType)
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{
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@ -19,6 +19,7 @@ public class GameManager : Singleton<GameManager>
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private UserManager _userManager; // UserManager 인스턴스 관리
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private CoinsPanelController _coinsPanel;
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private Enums.GameType _gameType;
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private GameLogic _gameLogic;
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private StoneController _stoneController;
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@ -49,7 +50,8 @@ public class GameManager : Singleton<GameManager>
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_canvas = canvas.GetComponent<Canvas>();
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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var fioTimer = FindObjectOfType<FioTimer>();
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_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
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}
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private void TryAutoSignin()
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@ -142,7 +144,8 @@ public class GameManager : Singleton<GameManager>
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{
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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var fioTimer = FindObjectOfType<FioTimer>();
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_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
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}
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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