DO-33 [Feat] Timer 연동

This commit is contained in:
Lim0_C 2025-03-17 15:08:52 +09:00
parent 29cbe683ac
commit b43fb6a726
3 changed files with 146 additions and 6 deletions

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@ -12,6 +12,9 @@ public abstract class BasePlayerState
public void ProcessMove(GameLogic gameLogic, Enums.PlayerType playerType, int row, int col)
{
gameLogic.fioTimer.PauseTimer();
gameLogic.SetNewBoardValue(playerType, row, col);
//TODO: 승리확인
if (gameLogic.CheckGameWin(playerType, row, col))
@ -39,6 +42,8 @@ public class PlayerState : BasePlayerState
public override void OnEnter(GameLogic gameLogic)
{
gameLogic.fioTimer.StartTimer();
gameLogic.currentTurn = _playerType;
gameLogic.stoneController.OnStoneClickedDelegate = (row, col) =>
{
@ -48,6 +53,7 @@ public class PlayerState : BasePlayerState
public override void OnExit(GameLogic gameLogic)
{
gameLogic.fioTimer.InitTimer();
gameLogic.stoneController.OnStoneClickedDelegate = null;
}
@ -73,12 +79,13 @@ public class AIState: BasePlayerState
{
public override void OnEnter(GameLogic gameLogic)
{
gameLogic.fioTimer.StartTimer();
//TODO: AI이식
}
public override void OnExit(GameLogic gameLogic)
{
gameLogic.fioTimer.InitTimer();
}
public override void HandleMove(GameLogic gameLogic, int row, int col)
@ -95,12 +102,12 @@ public class MultiPlayerState: BasePlayerState
{
public override void OnEnter(GameLogic gameLogic)
{
gameLogic.fioTimer.StartTimer();
}
public override void OnExit(GameLogic gameLogic)
{
gameLogic.fioTimer.InitTimer();
}
public override void HandleMove(GameLogic gameLogic, int row, int col)
@ -123,6 +130,7 @@ public class GameLogic : MonoBehaviour
public BasePlayerState firstPlayerState;
public BasePlayerState secondPlayerState;
private BasePlayerState _currentPlayerState;
public FioTimer fioTimer;
private const int WIN_COUNT = 5;
//선택된 좌표
@ -140,16 +148,34 @@ public class GameLogic : MonoBehaviour
new int[] {1, -1} // 대각선 ↙ ↗
};
public GameLogic(StoneController stoneController, Enums.GameType gameType)
public GameLogic(StoneController stoneController, Enums.GameType gameType, FioTimer fioTimer)
{
//보드 초기화
_board = new Enums.PlayerType[15, 15];
this.stoneController = stoneController;
this.gameType = gameType;
selectedRow = -1;
selectedCol = -1;
_lastRow = -1;
_lastCol = -1;
//timer 초기화
this.fioTimer = fioTimer;
this.fioTimer.InitTimer();
//timer 시간초과시 진행 함수
this.fioTimer.OnTimeout = () =>
{
if (currentTurn == Enums.PlayerType.PlayerA)
{
GameManager.Instance.OpenConfirmPanel($"Game Over: {PlayerType.PlayerB} Win",() =>{});
EndGame();
}
else if (currentTurn == Enums.PlayerType.PlayerB)
{
GameManager.Instance.OpenConfirmPanel($"Game Over: {PlayerType.PlayerA} Win",() =>{});
EndGame();
}
};
switch (gameType)
{

View File

@ -19,6 +19,7 @@ public class GameManager : Singleton<GameManager>
private UserManager _userManager; // UserManager 인스턴스 관리
private CoinsPanelController _coinsPanel;
private Enums.GameType _gameType;
private GameLogic _gameLogic;
private StoneController _stoneController;
@ -49,7 +50,8 @@ public class GameManager : Singleton<GameManager>
_canvas = canvas.GetComponent<Canvas>();
_stoneController = GameObject.FindObjectOfType<StoneController>();
_stoneController.InitStones();
_gameLogic = new GameLogic(_stoneController, _gameType);
var fioTimer = FindObjectOfType<FioTimer>();
_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
}
private void TryAutoSignin()
@ -142,7 +144,8 @@ public class GameManager : Singleton<GameManager>
{
_stoneController = GameObject.FindObjectOfType<StoneController>();
_stoneController.InitStones();
_gameLogic = new GameLogic(_stoneController, _gameType);
var fioTimer = FindObjectOfType<FioTimer>();
_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
}
_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
}