[Feat] 코인 서버 연동 추가 테스트 중
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7
Assets/JAY/Main-Jay.unity.meta
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Assets/JAY/Main-Jay.unity.meta
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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public class GameManager : Singleton<GameManager>
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{
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[SerializeField] private GameObject mainPanel;
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[SerializeField] private GameObject signinPanel;
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[SerializeField] private GameObject signupPanel;
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@ -33,13 +34,18 @@ public class GameManager : Singleton<GameManager>
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private void Start()
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{
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// TODO: 로딩 화면 추가(자동 로그인 응답 전까지)
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// 자동 로그인
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TryAutoSignin();
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// 메인 패널 열기
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OpenMainPanel();
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//게임 씬에서 확인하기 위한 임시 코드
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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// _stoneController = GameObject.FindObjectOfType<StoneController>();
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// _stoneController.InitStones();
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// _gameLogic = new GameLogic(_stoneController, _gameType);
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}
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private void TryAutoSignin()
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@ -49,6 +55,7 @@ public class GameManager : Singleton<GameManager>
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Debug.Log("자동 로그인 성공");
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UpdateMainPanelUI();
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// ScoreData.SetScore(userInfo.score);
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// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
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}, () =>
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@ -59,12 +66,30 @@ public class GameManager : Singleton<GameManager>
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});
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}
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/// <summary>
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/// 유저 별명, 급수, 코인을 서버에서 가져온 정보로 업데이트하여 메인화면에 표시
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/// </summary>
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private void UpdateMainPanelUI()
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{
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MainPanelController mainPanel = FindObjectOfType<MainPanelController>();
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if (mainPanel != null)
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MainPanelController mainPanelController = mainPanel.GetComponent<MainPanelController>();
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if (mainPanelController == null) return;
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mainPanelController.UpdateUserInfo();
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CoinsPanelController coinsPanel = FindObjectOfType<CoinsPanelController>();
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if (coinsPanel != null)
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{
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mainPanel.UpdateUserInfo();
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Debug.Log("코인패널존재?" + UserManager.Instance.Coins);
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coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
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}
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}
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public void OpenMainPanel()
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{
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if (canvas != null)
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{
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var mainPanelObject = Instantiate(mainPanel, canvas.transform);
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}
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}
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@ -208,6 +208,8 @@ public class NetworkManager : Singleton<NetworkManager>
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Debug.Log("로그아웃 실행결과" + result);
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// 로그아웃 후 sid를 삭제하여 세션을 클리어
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PlayerPrefs.SetString("sid", "");
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// 유저 정보도 삭제
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PlayerPrefs.SetString("UserInfo", "");
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success?.Invoke();
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}
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@ -248,4 +250,50 @@ public class NetworkManager : Singleton<NetworkManager>
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}
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}
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}
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public void GetCoinsInfo(Action<CoinsInfoResult> success, Action failure)
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{
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StartCoroutine(GetCoinsInfoCoroutine(success, failure));
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}
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public IEnumerator GetCoinsInfoCoroutine(Action<CoinsInfoResult> success, Action failure)
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{
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using (UnityWebRequest www =
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new UnityWebRequest(Constants.ServerURL + "/users/coins", UnityWebRequest.kHttpVerbGET))
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{
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www.downloadHandler = new DownloadHandlerBuffer();
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string sid = PlayerPrefs.GetString("sid", "");
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if (!string.IsNullOrEmpty(sid))
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{
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www.SetRequestHeader("Cookie", sid);
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}
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else
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{
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Debug.LogError("SID 값이 없습니다. 로그인 정보가 없습니다.");
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failure?.Invoke();
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yield break; // 더 이상 진행하지 않고 종료
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}
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError ||
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www.result == UnityWebRequest.Result.ProtocolError)
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{
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if (www.responseCode == 403)
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{
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Debug.Log("로그인이 필요합니다.");
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}
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failure?.Invoke();
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}
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else
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{
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var result = www.downloadHandler.text;
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var coinsInfo = JsonUtility.FromJson<CoinsInfoResult>(result);
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success?.Invoke(coinsInfo);
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}
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}
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}
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}
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@ -11,6 +11,13 @@ public class UserInfoResult
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public int imageIndex;
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public int win;
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public int lose;
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public int coins;
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}
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public class CoinsInfoResult
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{
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public string result;
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public int coins;
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}
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public class UserManager : Singleton<UserManager>
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@ -23,6 +30,7 @@ public class UserManager : Singleton<UserManager>
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public int ImageIndex { get; private set; }
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public int Win { get; private set; }
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public int Lose { get; private set; }
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public int Coins { get; private set; }
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protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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@ -44,6 +52,7 @@ public class UserManager : Singleton<UserManager>
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ImageIndex = userData.imageIndex;
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// Win = userData.win;
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// Lose = userData.lose;
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Coins = userData.coins;
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// 유저 정보를 PlayerPrefs에 저장
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SaveUserInfoToPlayerPrefs();
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@ -89,5 +98,14 @@ public class UserManager : Singleton<UserManager>
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SetUserInfo(userInfo);
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}
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public void SetCoinsInfo()
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{
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NetworkManager.Instance.GetCoinsInfo((coinsResult) =>
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{
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Coins = coinsResult.coins;
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}, () =>
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{
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Debug.Log("서버에서 코인 불러오기 실패");
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});
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}
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}
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