diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity
index 4038d11..6a35702 100644
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       value: Stone (39)
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diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs
new file mode 100644
index 0000000..f342d98
--- /dev/null
+++ b/Assets/Script/Game/GameLogic.cs
@@ -0,0 +1,8 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GameLogic : MonoBehaviour
+{
+    
+}
diff --git a/Assets/Script/Game/GameLogic.cs.meta b/Assets/Script/Game/GameLogic.cs.meta
new file mode 100644
index 0000000..d566787
--- /dev/null
+++ b/Assets/Script/Game/GameLogic.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f34cbc5640f70db43b2be504a612ed83
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Script/Game/Stone.cs b/Assets/Script/Game/Stone.cs
index 19bc88c..fec3325 100644
--- a/Assets/Script/Game/Stone.cs
+++ b/Assets/Script/Game/Stone.cs
@@ -19,13 +19,8 @@ public class Stone : MonoBehaviour
     {
         _spriteRenderer = GetComponent<SpriteRenderer>();
     }
-
-    // private void Start()
-    // {
-    //     SetStone(Enums.StoneType.Black);
-    //     SetState(Enums.StoneState.Selected);
-    // }
     
+    //Stone 초기화 함수
     public void InitStone(int stoneIndex, OnStoneClicked onStoneClicked)
     {
         _index = stoneIndex;
@@ -34,6 +29,7 @@ public class Stone : MonoBehaviour
         _onStoneClicked = onStoneClicked;
     }
     
+    //Stone 이미지 설정 함수(0: 없음, 1:흑, 2: 백)
     public void SetStone(Enums.StoneType stoneType)
     {
         switch (stoneType)
@@ -50,6 +46,7 @@ public class Stone : MonoBehaviour
         }
     }
 
+    //Stone 상태 이미지 설정 함수 (0: 없음, 1: 선택된, 2: 금수, 3: 마지막 배치된)
     public void SetState(Enums.StoneState stoneState)
     {
         switch (stoneState)
diff --git a/Assets/Script/Game/StoneController.cs b/Assets/Script/Game/StoneController.cs
index 4b32f25..4c8b828 100644
--- a/Assets/Script/Game/StoneController.cs
+++ b/Assets/Script/Game/StoneController.cs
@@ -6,18 +6,26 @@ using UnityEngine;
 public class StoneController : MonoBehaviour
 {
     [SerializeField] private Stone[] stone;
+    private delegate void OnStoneClicked(int row, int col);
+    private OnStoneClicked _onStoneClickedDelegate;
 
     private void Start()
     {
         InitStones();
     }
 
+    //Stone 객체들 초기화 함수 호출
     private void InitStones()
     {
         for (int i = 0; i < stone.Length; i++)
         {
             stone[i].InitStone(i, (index) =>
             {
+                var rowIndex = index / 15;
+                var colIndex = index % 15;
+                _onStoneClickedDelegate?.Invoke(rowIndex, colIndex);
+                
+                //임시 확인 코드
                 stone[index].SetStone(Enums.StoneType.White);
             });
         }
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 34913fd..03e5328 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -4,6 +4,7 @@
     "com.unity.feature.2d": "2.0.1",
     "com.unity.ide.rider": "3.0.34",
     "com.unity.ide.visualstudio": "2.0.22",
+    "com.unity.recorder": "4.0.3",
     "com.unity.test-framework": "1.1.33",
     "com.unity.textmeshpro": "3.0.7",
     "com.unity.timeline": "1.7.6",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 48a6f96..dd254ab 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -168,6 +168,15 @@
       "dependencies": {},
       "url": "https://packages.unity.com"
     },
+    "com.unity.recorder": {
+      "version": "4.0.3",
+      "depth": 0,
+      "source": "registry",
+      "dependencies": {
+        "com.unity.timeline": "1.0.0"
+      },
+      "url": "https://packages.unity.com"
+    },
     "com.unity.test-framework": {
       "version": "1.1.33",
       "depth": 0,
diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset
index e6f57fd..ce486a2 100644
--- a/ProjectSettings/EditorSettings.asset
+++ b/ProjectSettings/EditorSettings.asset
@@ -3,14 +3,16 @@
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   m_PrefabUIEnvironment: {fileID: 0}
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@@ -19,18 +21,20 @@ EditorSettings:
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   m_EnableTextureStreamingInEditMode: 1
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@@ -38,3 +42,6 @@ EditorSettings:
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