DO-46 [Fix] 중복 코드 축소
턴 전환 중복 코드 축소
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@ -71,42 +71,37 @@ public class GameUIController : MonoBehaviour
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{
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if (isFirstPlayer)
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{
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if (_originalSpriteA == profileImageSprites[0])
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{
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profileImageA.sprite = profileImageSprites[2];
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}
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else if (_originalSpriteA == profileImageSprites[1])
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{
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profileImageA.sprite = profileImageSprites[3];
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}
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SetPlayerTurn(profileImageA, _originalSpriteA);
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profileImageB.sprite = _originalSpriteB;
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indicatorA.sprite = indicatorSprites[0];
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indicatorB.sprite = indicatorSprites[1];
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profileImageA.transform.DOScale(1.5f, 0.3f).SetEase(Ease.InBack).OnComplete(() =>
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{
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profileImageA.transform.DOScale(1f, 0.3f).SetEase(Ease.OutBack);
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});
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}
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else
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{
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if (_originalSpriteB == profileImageSprites[0])
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{
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profileImageB.sprite = profileImageSprites[2];
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}
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else if (_originalSpriteB == profileImageSprites[1])
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{
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profileImageB.sprite = profileImageSprites[3];
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}
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SetPlayerTurn(profileImageB, _originalSpriteB);
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profileImageA.sprite = _originalSpriteA;
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indicatorA.sprite = indicatorSprites[1];
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indicatorB.sprite = indicatorSprites[0];
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profileImageB.transform.DOScale(1.5f, 0.3f).SetEase(Ease.InBack).OnComplete(() =>
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{
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profileImageB.transform.DOScale(1f, 0.3f).SetEase(Ease.OutBack);
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});
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}
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}
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private void SetPlayerTurn(Image profileImage, Sprite _originalSprite)
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{
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if (_originalSprite == profileImageSprites[0])
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{
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profileImage.sprite = profileImageSprites[2];
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}
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else if (_originalSprite == profileImageSprites[1])
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{
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profileImage.sprite = profileImageSprites[3];
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}
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profileImage.transform.DOScale(1.5f, 0.3f).SetEase(Ease.InBack).OnComplete(() =>
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{
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profileImage.transform.DOScale(1f, 0.3f).SetEase(Ease.OutBack);
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});
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}
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}
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