[Feat] 유저 급수에 따라 승급 패널 띄우기

This commit is contained in:
HaeinLEE 2025-03-25 14:19:44 +09:00
parent 5f0d90c2e9
commit d28f6895ea
6 changed files with 1570 additions and 71 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RatingPointsController : MonoBehaviour
{
[SerializeField] Image[] minusImages;
[SerializeField] Image[] plusImage;
private Color32 _minusColor = new Color32(255, 0, 0, 255);
private Color32 _plusColor = new Color32(34, 87, 255, 255);
private Color32 _defaultColor = new Color32(176, 176, 176, 255);
}

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@ -188,6 +188,16 @@ public class PanelManager : MonoBehaviour
GameManager.Instance.panelManager.OpenShopPanel(shopItems);
}
//승급 패널 생성
public void OpenRatingPanel()
{
if (_canvas != null)
{
var replayPanelObject = GetPanel("Rating Panel");
replayPanelObject.GetComponent<RatingPanelController>().Show();
}
}
//코인 패널 코인 갱신
public void UpdateCoinsPanelUI(int coinsChanged)
{

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@ -9,37 +9,38 @@ public class RatingPanelController : ConfirmPanelController
{
[SerializeField] private TMP_Text getPointsText;
[SerializeField] private TMP_Text scoreText;
[SerializeField] Image[] threePointsImages;
[SerializeField] private GameObject threePointsIndicator;
[SerializeField] private GameObject fivePointsIndicator;
[SerializeField] private GameObject tenPointsIndicator;
private bool _isWin;
private int _requiredPoints;
private int _currentPoints;
private int _myRating;
private Color32 _minusColor = new Color32(255, 0, 0, 255);
private Color32 _plusColor = new Color32(34, 87, 255, 255);
private Color32 _defaultColor = new Color32(176, 176, 176, 255);
/// <summary>
/// 텍스트 초기화, 승급포인트 계산
/// </summary>
/// <param name="isWin"></param>
public void InitRatingPanel(bool isWin)
{
//network에 스코어 요청
_isWin = isWin;
_myRating= UserManager.Instance.Rating;
if (_myRating >= 10 && _myRating <= 18) {// 10~18급은 3점 필요
threePointsIndicator.gameObject.SetActive(true);
} else if (_myRating >= 5 && _myRating <= 9) {// 5~9급은 5점 필요
fivePointsIndicator.gameObject.SetActive(true);
} else if (_myRating >= 1 && _myRating <= 4) {// 1~4급은 10점 필요
tenPointsIndicator.gameObject.SetActive(true);
tenPointsIndicator.GetComponent<RatingPointsController>();
}
string win = _isWin ? "승리" : "패배";
string get = _isWin ? "얻었습니다." : "잃었습니다.";
getPointsText.text = $"게임에서 {win}했습니다.\n{Constants.RAING_POINTS} 승급 포인트를 {get}";
//TODO: network에 스코어 요청
}
void Start()